LeviLamina
Loading...
Searching...
No Matches
RotatedPillarBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/BlockType.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class Block;
12class BlockActor;
13class BlockPos;
14class ItemInstance;
15class Vec3;
16// clang-format on
17
18class RotatedPillarBlock : public ::BlockType {
19public:
20 // virtual functions
21 // NOLINTBEGIN
22 virtual uchar getMappedFace(uchar face, ::Block const& block) const /*override*/;
23
24 virtual ::Block const&
25 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
26 /*override*/;
27
28 virtual ::ItemInstance asItemInstance(::Block const& block, ::BlockActor const*) const /*override*/;
29 // NOLINTEND
30
31public:
32 // virtual function thunks
33 // NOLINTBEGIN
34 MCAPI uchar $getMappedFace(uchar face, ::Block const& block) const;
35
36 MCAPI ::Block const& $getPlacementBlock(
37 ::Actor const& by,
38 ::BlockPos const& pos,
39 uchar face,
40 ::Vec3 const& clickPos,
41 int itemValue
42 ) const;
43
44 MCFOLD ::ItemInstance $asItemInstance(::Block const& block, ::BlockActor const*) const;
45
46
47 // NOLINTEND
48
49public:
50 // vftables
51 // NOLINTBEGIN
52 MCAPI static void** $vftable();
53 // NOLINTEND
54};
Definition Actor.h:113
Definition BlockActor.h:29
Definition BlockPos.h:17
Definition Block.h:41
Definition ItemInstance.h:15
Definition RotatedPillarBlock.h:18
Definition Vec3.h:10