LeviLamina
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RotatedPillarBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/BlockLegacy.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class Block;
12class BlockActor;
13class BlockPos;
14class ItemInstance;
15class Vec3;
16// clang-format on
17
19public:
20 // virtual functions
21 // NOLINTBEGIN
22 // vIndex: 120
23 virtual uchar getMappedFace(uchar face, ::Block const& block) const /*override*/;
24
25 // vIndex: 91
26 virtual ::Block const&
27 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
28 /*override*/;
29
30 // vIndex: 89
31 virtual ::ItemInstance asItemInstance(::Block const& block, ::BlockActor const*) const /*override*/;
32
33 // vIndex: 0
34 virtual ~RotatedPillarBlock() /*override*/ = default;
35 // NOLINTEND
36
37public:
38 // virtual function thunks
39 // NOLINTBEGIN
40 MCAPI uchar $getMappedFace(uchar face, ::Block const& block) const;
41
42 MCAPI ::Block const& $getPlacementBlock(
43 ::Actor const& by,
44 ::BlockPos const& pos,
45 uchar face,
46 ::Vec3 const& clickPos,
47 int itemValue
48 ) const;
49
50 MCFOLD ::ItemInstance $asItemInstance(::Block const& block, ::BlockActor const*) const;
51 // NOLINTEND
52
53public:
54 // vftables
55 // NOLINTBEGIN
56 MCNAPI static void** $vftable();
57 // NOLINTEND
58};
Definition Actor.h:103
Definition BlockActor.h:32
Definition BlockLegacy.h:88
Definition BlockPos.h:18
Definition Block.h:38
Definition ItemInstance.h:16
Definition RotatedPillarBlock.h:18
static MCAPI void ** $vftable()
Definition Vec3.h:10