LeviLamina
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RotatedPillarBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/BlockType.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class Block;
12class BlockActor;
13class BlockPos;
14class ItemInstance;
15class Vec3;
16// clang-format on
17
18class RotatedPillarBlock : public ::BlockType {
19public:
20 // virtual functions
21 // NOLINTBEGIN
22 virtual uchar getMappedFace(uchar face, ::Block const& block) const /*override*/;
23
24 virtual ::Block const&
25 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
26 /*override*/;
27
28 virtual ::ItemInstance asItemInstance(::Block const& block, ::BlockActor const*) const /*override*/;
29
30 virtual ~RotatedPillarBlock() /*override*/ = default;
31 // NOLINTEND
32
33public:
34 // virtual function thunks
35 // NOLINTBEGIN
36 MCAPI uchar $getMappedFace(uchar face, ::Block const& block) const;
37
38 MCAPI ::Block const& $getPlacementBlock(
39 ::Actor const& by,
40 ::BlockPos const& pos,
41 uchar face,
42 ::Vec3 const& clickPos,
43 int itemValue
44 ) const;
45
46 MCFOLD ::ItemInstance $asItemInstance(::Block const& block, ::BlockActor const*) const;
47
48
49 // NOLINTEND
50
51public:
52 // vftables
53 // NOLINTBEGIN
54 MCAPI static void** $vftable();
55 // NOLINTEND
56};
Definition Actor.h:105
Definition BlockActor.h:32
Definition BlockPos.h:19
Definition Block.h:43
Definition ItemInstance.h:15
Definition RotatedPillarBlock.h:18
Definition Vec3.h:10