3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8#include "mc/world/level/block/BlockLegacy.h"
9#include "mc/world/level/block/BlockRenderLayer.h"
28 virtual bool addCollisionShapes(
32 ::AABB const* intersectTestBox,
33 ::std::vector<::AABB>& inoutBoxes,
41 virtual bool canRenderSelectionOverlay(::BlockRenderLayer)
const ;
47 virtual ::std::shared_ptr<::BlockActor> newBlockEntity(
::BlockPos const& pos,
::Block const& block)
const
61 ::AABB const* intersectTestBox,
62 ::std::vector<::AABB>& inoutBoxes,
Definition ActorBlockBase.h:6
Definition BlockActor.h:32
Definition EndGatewayBlock.h:23
MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const &tickData) const
MCAPI bool $canRenderSelectionOverlay(::BlockRenderLayer) const
MCAPI::ItemInstance $asItemInstance(::Block const &, ::BlockActor const *) const
MCAPI ::std::shared_ptr<::BlockActor > $newBlockEntity(::BlockPos const &pos, ::Block const &block) const
MCAPI bool $addCollisionShapes(::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::AABB const *intersectTestBox, ::std::vector<::AABB > &inoutBoxes, ::optional_ref<::GetCollisionShapeInterface const > entity) const
static MCAPI void ** $vftable()
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:24
Definition ItemInstance.h:16
Definition optional_ref.h:10
Definition BlockAnimateTickData.h:5