LeviLamina
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OceanMonumentCoreRoom Class Reference
Inheritance diagram for OceanMonumentCoreRoom:

Public Member Functions

virtual::StructurePieceType getType () const
virtual bool postProcess (::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
MCAPI::StructurePieceType $getType () const
MCAPI bool $postProcess (::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
virtual void postProcessMobsAt (::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
virtual int getWorldZ (int x, int z)
virtual int getWorldX (int x, int z)
virtual void addHardcodedSpawnAreas (::LevelChunk &chunk) const
MCAPI bool chunkIntersects (::BoundingBox const &chunkBB, int x0, int z0, int x1, int z1)
MCAPI void generateBoxOnFillOnly (::BlockSource &region, ::BoundingBox const &chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, ::Block const &targetBlock)
MCAPI void generateDefaultFloor (::BlockSource &region, ::BoundingBox const &chunkBB, int xOff, int zOff, bool downOpening)
MCAPI void spawnElder (::BlockSource &region, ::BoundingBox const &chunkBB, int x, int y, int z)
MCAPI void * $ctor (int genDepth, int &orientation, ::std::shared_ptr<::RoomDefinition > roomDefinition, int roomWidth, int roomHeight, int roomDepth)
MCAPI void $dtor ()
MCFOLD void $postProcessMobsAt (::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
MCAPI int $getWorldZ (int x, int z)
MCAPI int $getWorldX (int x, int z)
MCAPI void $addHardcodedSpawnAreas (::LevelChunk &chunk) const
virtual void moveBoundingBox (int dx, int dy, int dz)
virtual void addChildren (::StructurePiece &startPiece, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random)
virtual bool isInInvalidLocation (::BlockSource &region, ::BoundingBox const &chunkBB)
virtual void placeBlock (::BlockSource &region, ::Block const &block, int x, int y, int z, ::BoundingBox const &chunkBB)
virtual bool canBeReplaced (::BlockSource &, int const, int const, int const, ::BoundingBox const &)
virtual void generateBox (::BlockSource &region, ::BoundingBox const &chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, ::Block const &edgeBlock, ::Block const &fillBlock, bool skipAir)
MCAPI void generateBox (::BlockSource &region, ::BoundingBox const &chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, bool skipAir, ::Random &random, ::BlockSelector const &selector)
MCAPI void addTerrainAdjustmentToken (::std::shared_ptr< bool > token)
MCAPI void generateMaybeBox (::BlockSource &region, ::BoundingBox const &chunkBB, ::Random &random, float probability, int x0, int y0, int z0, int x1, int y1, int z1, ::Block const &edgeBlock, ::Block const &fillBlock, bool skipAir, bool excludeSky)
MCAPI::Block const & getBlock (::BlockSource &region, int x, int y, int z, ::BoundingBox const &chunkBB)
MCAPI ushort getOrientationData (::Block const *block, ushort data)
MCAPI bool isAboveGround (int x0, int y1, int z, ::BlockSource &region)
MCAPI void maybeGenerateBlockIfNotFloating (::BlockSource &region, ::BoundingBox const &chunkBB, ::Random &random, float probability, int x, int y, int z, ::Block const &block)
MCAPI void $moveBoundingBox (int dx, int dy, int dz)
MCFOLD void $addChildren (::StructurePiece &startPiece, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random)
MCAPI bool $isInInvalidLocation (::BlockSource &region, ::BoundingBox const &chunkBB)
MCAPI void $placeBlock (::BlockSource &region, ::Block const &block, int x, int y, int z, ::BoundingBox const &chunkBB)
MCFOLD bool $canBeReplaced (::BlockSource &, int const, int const, int const, ::BoundingBox const &)
MCAPI void $generateBox (::BlockSource &region, ::BoundingBox const &chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, ::Block const &edgeBlock, ::Block const &fillBlock, bool skipAir)

Static Public Member Functions

static MCAPI void ** $vftable ()
static MCAPI int & mGridroomLeftWingConnectIndex ()
static MCAPI int & mGridroomRightWingConnectIndex ()
static MCAPI int & mGridroomSourceIndex ()
static MCAPI int & mGridroomTopConnectIndex ()
static MCAPI int const & mLeftWingIndex ()
static MCAPI int const & mPenthouseIndex ()
static MCAPI int const & mRightWingIndex ()

Public Attributes

::ll::TypedStorage< 1, 1, bool > mDoFill
::ll::TypedStorage< 8, 16, ::std::shared_ptr<::RoomDefinition > > mRoomDefinition
::ll::TypedStorage< 4, 24, ::BoundingBoxmBoundingBox
::ll::TypedStorage< 4, 4, int > mOrientation
::ll::TypedStorage< 4, 4, int > mGenDepth
::ll::TypedStorage< 8, 16, ::std::shared_ptr< bool > > mTerrainAdjustmentToken

Member Function Documentation

◆ postProcess()

virtual bool OceanMonumentCoreRoom::postProcess ( ::BlockSource & region,
::Random & random,
::BoundingBox const & chunkBB )
virtual

Implements OceanMonumentPiece.

◆ $vftable()

MCAPI void ** OceanMonumentCoreRoom::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ postProcessMobsAt()

virtual void OceanMonumentPiece::postProcessMobsAt ( ::BlockSource & region,
::Random & random,
::BoundingBox const & chunkBB )
virtualinherited

Reimplemented from StructurePiece.

◆ getWorldZ()

virtual int OceanMonumentPiece::getWorldZ ( int x,
int z )
virtualinherited

Reimplemented from StructurePiece.

◆ getWorldX()

virtual int OceanMonumentPiece::getWorldX ( int x,
int z )
virtualinherited

Reimplemented from StructurePiece.

◆ addHardcodedSpawnAreas()

virtual void OceanMonumentPiece::addHardcodedSpawnAreas ( ::LevelChunk & chunk) const
virtualinherited

Reimplemented from StructurePiece.


The documentation for this class was generated from the following file: