35 ::ll::TypedStorage<4, 4, int> mDist;
36 ::ll::TypedStorage<8, 8, ::ChunkPos> mPosition;
37 ::ll::TypedStorage<4, 4, ::DimensionType> mDimensionId;
46 ::ll::TypedStorage<8, 8, ::gsl::not_null<::std::unique_ptr<::ILevelChunkSaveManagerProxy>>
const>
47 mLevelChunkSaveManagerProxy;
51 ::std::priority_queue<
53 ::std::vector<::LevelChunkSaveManager::LevelChunkQueuedSavingElement>,
56 ::ll::TypedStorage<1, 1, bool> mChunkSaveInProgress;
57 ::ll::TypedStorage<8, 24, ::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager>
const> mGameplayUserManager;
58 ::ll::TypedStorage<8, 24, ::Bedrock::NotNullNonOwnerPtr<::DimensionManager>
const> mDimensionManager;
59 ::ll::TypedStorage<8, 16, ::Bedrock::PubSub::Subscription> mOnChunkLoadedSubscription;
65 MCAPI
void _findRandomChunkToSave();
69 MCAPI
bool _shouldDoSave()
const;