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MCAPI void | _findRandomChunkToSave () |
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MCAPI void | _onChunkLoaded (::ChunkSource &chunkSource, ::LevelChunk &levelChunk, int closestPlayerDistanceSquared) |
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MCAPI bool | _shouldDoSave () const |
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MCAPI void | registerForLevelChunkManagerEvents (::ILevelChunkEventManagerConnector &levelChunkEventManagerConnector) |
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MCAPI void | $dtor () |
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::ll::TypedStorage< 8, 8, ::gsl::not_null<::std::unique_ptr<::ILevelChunkSaveManagerProxy > > const > | mLevelChunkSaveManagerProxy |
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::ll::TypedStorage< 8, 32, ::std::priority_queue< ::LevelChunkSaveManager::LevelChunkQueuedSavingElement, ::std::vector<::LevelChunkSaveManager::LevelChunkQueuedSavingElement >, ::LevelChunkSaveManager::CompareLevelChunkQueuedSavingElement > > | mLevelChunkSaveQueue |
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::ll::TypedStorage< 1, 1, bool > | mChunkSaveInProgress |
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::ll::TypedStorage< 8, 24, ::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager > const > | mGameplayUserManager |
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::ll::TypedStorage< 8, 24, ::Bedrock::NotNullNonOwnerPtr<::DimensionManager > const > | mDimensionManager |
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::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::Subscription > | mOnChunkLoadedSubscription |
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The documentation for this class was generated from the following file: