LeviLamina
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LevelChunkSaveManager Class Reference

Classes

class  CompareLevelChunkQueuedSavingElement
struct  LevelChunkQueuedSavingElement

Public Member Functions

MCAPI void _findRandomChunkToSave ()
MCAPI void _onChunkLoaded (::ChunkSource &chunkSource, ::LevelChunk &levelChunk, int closestPlayerDistanceSquared)
MCAPI void registerForLevelChunkManagerEvents (::ILevelChunkEventManagerConnector &levelChunkEventManagerConnector)
MCAPI void $dtor ()

Public Attributes

::ll::TypedStorage< 8, 8, ::gsl::not_null<::std::unique_ptr<::ILevelChunkSaveManagerProxy > > const > mLevelChunkSaveManagerProxy
::ll::TypedStorage< 8, 32, ::std::priority_queue< ::LevelChunkSaveManager::LevelChunkQueuedSavingElement, ::std::vector<::LevelChunkSaveManager::LevelChunkQueuedSavingElement >, ::LevelChunkSaveManager::CompareLevelChunkQueuedSavingElement > > mLevelChunkSaveQueue
::ll::TypedStorage< 1, 1, bool > mChunkSaveInProgress
::ll::TypedStorage< 8, 24, ::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager > const > mGameplayUserManager
::ll::TypedStorage< 8, 24, ::Bedrock::NotNullNonOwnerPtr<::DimensionManager > const > mDimensionManager
::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::SubscriptionmOnChunkLoadedSubscription

The documentation for this class was generated from the following file: