LeviLamina
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BeehiveBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/FaceDirectionalActorBlock.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
12class Block;
13class BlockPos;
14class BlockSource;
15class Experiments;
16class ItemStack;
17class Player;
19namespace BlockEvents { class BlockPlayerInteractEvent; }
20// clang-format on
21
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 virtual int getVariant(::Block const& block) const /*override*/;
27
28 virtual void executeEvent(
29 ::BlockSource& region,
30 ::BlockPos const& pos,
31 ::Block const& block,
32 ::std::string const& eventName,
33 ::Actor& sourceEntity
34 ) const /*override*/;
35
36 virtual void animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const /*override*/;
37
38 virtual bool hasComparatorSignal() const /*override*/;
39
40 virtual int getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const
41 /*override*/;
42
43 virtual ::Block const* playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const
44 /*override*/;
45
46 virtual ::Block const* getNextBlockPermutation(::Block const& currentBlock) const /*override*/;
47
48 virtual uchar getMappedFace(uchar face, ::Block const& block) const /*override*/;
49
50 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
51
52 virtual ~BeehiveBlock() /*override*/ = default;
53 // NOLINTEND
54
55public:
56 // member functions
57 // NOLINTBEGIN
58 MCAPI void _fillHoneyBottle(
59 ::Player& player,
60 ::ItemStack& emptyBottle,
61 ::ItemStack& honeyBottle,
62 ::BlockSource& region,
63 ::BlockPos const& pos
64 ) const;
65
66 MCAPI void emitHoneyComb(::BlockSource& region, ::BlockPos const& pos) const;
67
68 MCAPI void evictAll(::BlockSource& region, ::BlockPos const& pos, bool angry) const;
69
70 MCAPI void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
71 // NOLINTEND
72
73public:
74 // static functions
75 // NOLINTBEGIN
76 MCAPI static ::ItemStack
77 getHiveItemWithOccupants(::Block const& block, ::BeehiveBlockActor const* beehiveBlockActor);
78
79 MCAPI_C static bool hasHoneyToHarvest(::Block const& block);
80
81 MCAPI static void resetHoneyLevel(::BlockSource& region, ::Block const& block, ::BlockPos const& pos);
82 // NOLINTEND
83
84public:
85 // virtual function thunks
86 // NOLINTBEGIN
87 MCAPI int $getVariant(::Block const& block) const;
88
89 MCAPI void $executeEvent(
90 ::BlockSource& region,
91 ::BlockPos const& pos,
92 ::Block const& block,
93 ::std::string const& eventName,
94 ::Actor& sourceEntity
95 ) const;
96
97 MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const;
98
99 MCFOLD bool $hasComparatorSignal() const;
100
101 MCAPI int $getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const;
102
103 MCAPI ::Block const* $playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const;
104
105 MCAPI ::Block const* $getNextBlockPermutation(::Block const& currentBlock) const;
106
107 MCAPI uchar $getMappedFace(uchar face, ::Block const& block) const;
108
109 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
110
111
112 // NOLINTEND
113
114public:
115 // vftables
116 // NOLINTBEGIN
117 MCAPI static void** $vftable();
118 // NOLINTEND
119};
Definition Actor.h:105
Definition BeehiveBlockActor.h:19
Definition BeehiveBlock.h:22
Definition BlockPlayerInteractEvent.h:17
Definition BlockPos.h:19
Definition BlockSource.h:68
Definition Block.h:43
Definition Experiments.h:14
Definition FaceDirectionalActorBlock.h:18
Definition ItemStack.h:26
Definition Player.h:125
Definition BlockAnimateTickData.h:14