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virtual int | getVariant (::Block const &block) const |
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virtual bool | use (::Player &player, ::BlockPos const &pos, uchar) const |
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virtual void | executeEvent (::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block, ::std::string const &eventName, ::Actor &sourceEntity) const |
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virtual void | animateTickBedrockLegacy (::BlockAnimateTickData const &tickData) const |
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virtual bool | hasComparatorSignal () const |
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virtual int | getComparatorSignal (::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block, uchar dir) const |
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virtual::Block const * | playerWillDestroy (::Player &player, ::BlockPos const &pos, ::Block const &block) const |
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virtual::Block const * | getNextBlockPermutation (::Block const ¤tBlock) const |
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virtual uchar | getMappedFace (uchar face, ::Block const &block) const |
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MCAPI void | _fillHoneyBottle (::Player &player, ::ItemStack &emptyBottle, ::ItemStack &honeyBottle, ::BlockSource ®ion, ::BlockPos const &pos) const |
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MCAPI void | emitHoneyComb (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCAPI int | $getVariant (::Block const &block) const |
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MCAPI bool | $use (::Player &player, ::BlockPos const &pos, uchar) const |
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MCAPI void | $executeEvent (::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block, ::std::string const &eventName, ::Actor &sourceEntity) const |
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MCAPI void | $animateTickBedrockLegacy (::BlockAnimateTickData const &tickData) const |
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MCFOLD bool | $hasComparatorSignal () const |
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MCAPI int | $getComparatorSignal (::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block, uchar dir) const |
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MCAPI::Block const * | $playerWillDestroy (::Player &player, ::BlockPos const &pos, ::Block const &block) const |
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MCAPI::Block const * | $getNextBlockPermutation (::Block const ¤tBlock) const |
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MCAPI uchar | $getMappedFace (uchar face, ::Block const &block) const |
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virtual::Block const & | getRenderBlock () const |
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virtual::Flip | getFaceFlip (uchar face, ::Block const &block) const |
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virtual::Block const & | getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const |
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MCFOLD::Block const & | $getRenderBlock () const |
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MCFOLD::Block const & | $getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const |
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