LeviLamina
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LootItemRandomChanceWithLootingCondition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/storage/loot/predicates/LootItemCondition.h"
7
8// auto generated forward declare list
9// clang-format off
11class Random;
12namespace Json { class Value; }
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
21 // NOLINTEND
22
23public:
24 // prevent constructor by default
28
29public:
30 // virtual functions
31 // NOLINTBEGIN
32 // vIndex: 1
33 virtual bool applies(::Random& random, ::LootTableContext& context) /*override*/;
34
35 // vIndex: 0
36 virtual ~LootItemRandomChanceWithLootingCondition() /*override*/ = default;
37 // NOLINTEND
38
39public:
40 // static functions
41 // NOLINTBEGIN
42 MCNAPI static ::std::unique_ptr<::LootItemCondition> deserialize(::Json::Value const& object);
43 // NOLINTEND
44
45public:
46 // virtual function thunks
47 // NOLINTBEGIN
49 // NOLINTEND
50
51public:
52 // vftables
53 // NOLINTBEGIN
54 MCNAPI static void** $vftable();
55 // NOLINTEND
56};
Definition Value.h:16
Definition LootItemCondition.h:12
Definition LootItemRandomChanceWithLootingCondition.h:15
static MCAPI ::std::unique_ptr<::LootItemCondition > deserialize(::Json::Value const &object)
MCAPI bool $applies(::Random &random, ::LootTableContext &context)
Definition LootTableContext.h:19
Definition Random.h:10
Definition context.h:5
Definition Alias.h:14