LeviLamina
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LootItemRandomChanceWithLootingCondition.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/level/storage/loot/predicates/LootItemCondition.h"
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// auto generated forward declare list
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// clang-format off
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class
LootTableContext
;
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class
Random
;
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// clang-format on
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class
LootItemRandomChanceWithLootingCondition
:
public
::LootItemCondition
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<4, 4>
mUnk32edd3;
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::ll::UntypedStorage<4, 4>
mUnk392266;
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// NOLINTEND
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public
:
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// prevent constructor by default
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LootItemRandomChanceWithLootingCondition
& operator=(
LootItemRandomChanceWithLootingCondition
const
&);
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LootItemRandomChanceWithLootingCondition
(
LootItemRandomChanceWithLootingCondition
const
&);
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LootItemRandomChanceWithLootingCondition
();
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 0
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virtual
~LootItemRandomChanceWithLootingCondition
()
/*override*/
=
default
;
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// vIndex: 1
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virtual
bool
applies(
::Random
& random,
::LootTableContext
&
context
)
/*override*/
;
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI
bool
$applies(
::Random
& random,
::LootTableContext
&
context
);
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCAPI
static
void
** $vftable();
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// NOLINTEND
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};
LootItemCondition
Definition
LootItemCondition.h:12
LootItemRandomChanceWithLootingCondition
Definition
LootItemRandomChanceWithLootingCondition.h:14
LootTableContext
Definition
LootTableContext.h:20
Random
Definition
Random.h:16
context
Definition
context.h:5
ll::UntypedStorage
Definition
Alias.h:14
src
mc
world
level
storage
loot
predicates
LootItemRandomChanceWithLootingCondition.h
Generated on Sat Apr 26 2025 05:56:32 for LeviLamina by
1.12.0