LeviLamina
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LootItemRandomChanceWithLootingCondition.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/level/storage/loot/predicates/LootItemCondition.h"
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// auto generated forward declare list
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// clang-format off
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class
LootTableContext
;
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class
Random
;
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namespace
Json {
class
Value; }
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// clang-format on
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class
LootItemRandomChanceWithLootingCondition
:
public
::LootItemCondition
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<4, 4>
mUnk32edd3;
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::ll::UntypedStorage<4, 4>
mUnk392266;
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// NOLINTEND
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public
:
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// prevent constructor by default
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LootItemRandomChanceWithLootingCondition
& operator=(
LootItemRandomChanceWithLootingCondition
const
&);
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LootItemRandomChanceWithLootingCondition
(
LootItemRandomChanceWithLootingCondition
const
&);
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LootItemRandomChanceWithLootingCondition
();
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 1
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virtual
bool
applies(
::Random
& random,
::LootTableContext
&
context
)
/*override*/
;
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// vIndex: 2
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virtual ::LootItemCondition::ConditionType getConditionType()
const
/*override*/
;
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// vIndex: 0
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virtual
~LootItemRandomChanceWithLootingCondition
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// static functions
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// NOLINTBEGIN
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MCNAPI static ::std::unique_ptr<::LootItemCondition>
deserialize
(
::Json::Value
const
&
object
);
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCNAPI
bool
$applies
(
::Random
& random,
::LootTableContext
&
context
);
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MCNAPI ::LootItemCondition::ConditionType
$getConditionType
()
const
;
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
Json::Value
Definition
Value.h:16
LootItemCondition
Definition
LootItemCondition.h:12
LootItemRandomChanceWithLootingCondition
Definition
LootItemRandomChanceWithLootingCondition.h:15
LootItemRandomChanceWithLootingCondition::deserialize
static MCAPI ::std::unique_ptr<::LootItemCondition > deserialize(::Json::Value const &object)
LootItemRandomChanceWithLootingCondition::$getConditionType
MCAPI::LootItemCondition::ConditionType $getConditionType() const
LootItemRandomChanceWithLootingCondition::$vftable
static MCAPI void ** $vftable()
LootItemRandomChanceWithLootingCondition::$applies
MCAPI bool $applies(::Random &random, ::LootTableContext &context)
LootTableContext
Definition
LootTableContext.h:19
Random
Definition
Random.h:10
context
Definition
context.h:5
ll::UntypedStorage
Definition
Alias.h:14
src-server
mc
world
level
storage
loot
predicates
LootItemRandomChanceWithLootingCondition.h
Generated on Tue Nov 25 2025 04:01:57 for LeviLamina by
1.12.0