LeviLamina
Loading...
Searching...
No Matches
PlayerAbilitiesManager.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/NonOwnerPointer.h"
7#include "mc/deps/core/utility/pub_sub/Publisher.h"
8
9// auto generated forward declare list
10// clang-format off
13class PacketSender;
14class Player;
15struct ActorUniqueID;
16namespace Bedrock::PubSub::ThreadModel { struct SingleThreaded; }
17// clang-format on
18
20public:
21 // member variables
22 // NOLINTBEGIN
23 ::ll::TypedStorage<8, 64, ::std::unordered_map<::ActorUniqueID, ::LayeredAbilities>> mAbilitiesData;
24 ::ll::TypedStorage<8, 24, ::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager> const> mGameplayUserManager;
25 ::ll::TypedStorage<8, 24, ::Bedrock::NonOwnerPointer<::PacketSender>> mPacketSender;
26 ::ll::TypedStorage<
27 8,
28 48,
30 mPlayerAbilitiesChanged;
31 // NOLINTEND
32
33public:
34 // prevent constructor by default
36
37public:
38 // member functions
39 // NOLINTBEGIN
40 MCAPI explicit PlayerAbilitiesManager(::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager> gameplayUserManager);
41
42 MCAPI ::LayeredAbilities* getPlayerAbilities(::ActorUniqueID const& playerId);
43
44 MCAPI void sendAllPlayerAbilities(::Player const& playerReference);
45
47 // NOLINTEND
48
49public:
50 // constructor thunks
51 // NOLINTBEGIN
52 MCAPI void* $ctor(::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager> gameplayUserManager);
53 // NOLINTEND
54
55public:
56 // destructor thunk
57 // NOLINTBEGIN
58 MCAPI void $dtor();
59 // NOLINTEND
60};
Definition Publisher.h:8
Definition GameplayUserManager.h:22
Definition LayeredAbilities.h:18
Definition PacketSender.h:17
Definition PlayerAbilitiesManager.h:19
Definition Player.h:123
Definition ActorUniqueID.h:5