LeviLamina
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LootTable.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Container;
8class ItemStack;
10class Random;
11namespace Json { class Value; }
12// clang-format on
13
14class LootTable {
15public:
16 // member variables
17 // NOLINTBEGIN
20 // NOLINTEND
21
22public:
23 // prevent constructor by default
24 LootTable& operator=(LootTable const&);
25 LootTable(LootTable const&);
26 LootTable();
27
28public:
29 // member functions
30 // NOLINTBEGIN
31 MCAPI void deserialize(::Json::Value const& table, bool usingUpcomingCreatorFeaturesExperiment);
32
33 MCAPI void fill(::Container& container, ::Random& random, ::LootTableContext& context);
34
35 MCAPI ::std::vector<int> getAvailableSlots(::Container& container, ::Random& random);
36
37 MCAPI ::std::vector<::ItemStack> getRandomItems(::Random& random, ::LootTableContext& context) const;
38
39 MCAPI void shuffleAndSplitItems(::std::vector<::ItemStack>& result, int availableSlots, ::Random& random);
40 // NOLINTEND
41};
Definition Container.h:30
Definition ItemStack.h:25
Definition Value.h:16
Definition LootTableContext.h:20
Definition LootTable.h:14
Definition Random.h:16
Definition context.h:5
Definition Alias.h:14