31 enum class State :
int {
39 ::ll::TypedStorage<1, 1, bool> mCreative;
40 ::ll::TypedStorage<4, 4, ::FallingBlockActor::State> mState;
41 ::ll::TypedStorage<4, 4, int> mWaitTicks;
42 ::ll::TypedStorage<4, 4, int> mTime;
43 ::ll::TypedStorage<1, 1, bool> mCancelDrop;
44 ::ll::TypedStorage<1, 1, bool> mHurtEntities;
45 ::ll::TypedStorage<4, 4, int> mFallDamageMax;
46 ::ll::TypedStorage<4, 4, float> mFallDamageAmount;
47 ::ll::TypedStorage<4, 12, ::Vec3> mRenderOffset;
48 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::CompoundTag>> mFallingBlockSerId;
49 ::ll::TypedStorage<2, 2, ::NewBlockID> mFallingBlockId;
50 ::ll::TypedStorage<2, 2, ushort> mFallingBlockData;
62 virtual void normalTick() ;
64 virtual float getShadowRadius()
const ;
66 virtual float causeFallDamageToActor(
float distance,
float multiplier,
::ActorDamageSource source) ;
68 virtual void teleportTo(
70 bool shouldStopRiding,
76 virtual bool canChangeDimensionsUsingPortal()
const ;
78 virtual void onSynchedDataUpdate(
int dataId) ;
82 virtual void addAdditionalSaveData(
::CompoundTag& tag)
const ;
90 MCAPI FallingBlockActor(
98 MCAPI
void breakBlock();
102 MCAPI
void setFallingBlock(
::Block const& block,
bool creative);
120 MCAPI
void $normalTick();
122 MCFOLD
float $getShadowRadius()
const;
124 MCAPI
float $causeFallDamageToActor(
float distance,
float multiplier,
::ActorDamageSource source);
127 $teleportTo(
::Vec3 const& pos,
bool shouldStopRiding,
int cause,
int sourceEntityType,
bool keepVelocity);
129 MCAPI
bool $canChangeDimensionsUsingPortal()
const;
131 MCAPI
void $onSynchedDataUpdate(
int dataId);
Definition EntityContext.h:15