LeviLamina
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FrostedIceBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/BlockLegacy.h"
7
8// auto generated forward declare list
9// clang-format off
10class BaseGameVersion;
11class Block;
12class BlockActor;
13class BlockPos;
14class BlockSource;
15class Experiments;
16class ItemInstance;
17class Player;
18class Random;
19namespace BlockEvents { class BlockPlaceEvent; }
20namespace BlockEvents { class BlockQueuedTickEvent; }
21// clang-format on
22
24public:
25 // virtual functions
26 // NOLINTBEGIN
27 // vIndex: 88
28 virtual ::Block const* playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const
29 /*override*/;
30
31 // vIndex: 83
32 virtual bool breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const /*override*/;
33
34 // vIndex: 89
35 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const*) const /*override*/;
36
37 // vIndex: 130
38 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
39
40 // vIndex: 0
41 virtual ~FrostedIceBlock() /*override*/ = default;
42 // NOLINTEND
43
44public:
45 // member functions
46 // NOLINTBEGIN
47 MCAPI void _slightlyMelt(::BlockSource& region, ::BlockPos const& pos, ::Random& random, bool propagate) const;
48
49 MCAPI void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
50
51 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
52 // NOLINTEND
53
54public:
55 // virtual function thunks
56 // NOLINTBEGIN
57 MCAPI ::Block const* $playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const;
58
59 MCFOLD bool $breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const;
60
61 MCFOLD ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const*) const;
62
63 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
64 // NOLINTEND
65
66public:
67 // vftables
68 // NOLINTBEGIN
69 MCNAPI static void** $vftable();
70 // NOLINTEND
71};
Definition BaseGameVersion.h:8
Definition BlockActor.h:32
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockLegacy.h:88
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Block.h:38
Definition Experiments.h:14
Definition FrostedIceBlock.h:23
static MCAPI void ** $vftable()
Definition ItemInstance.h:16
Definition Player.h:119
Definition Random.h:11