LeviLamina
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FrostedIceBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/BlockType.h"
7
8// auto generated forward declare list
9// clang-format off
10class BaseGameVersion;
11class Block;
12class BlockActor;
13class BlockPos;
14class BlockSource;
15class Experiments;
16class ItemInstance;
17class Player;
18class Random;
19namespace BlockEvents { class BlockPlaceEvent; }
20namespace BlockEvents { class BlockQueuedTickEvent; }
21// clang-format on
22
23class FrostedIceBlock : public ::BlockType {
24public:
25 // virtual functions
26 // NOLINTBEGIN
27 virtual ::Block const* playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const
28 /*override*/;
29
30 virtual bool breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const /*override*/;
31
32 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const*) const /*override*/;
33
34 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
35
36 virtual ~FrostedIceBlock() /*override*/ = default;
37 // NOLINTEND
38
39public:
40 // member functions
41 // NOLINTBEGIN
42 MCAPI void _slightlyMelt(::BlockSource& region, ::BlockPos const& pos, ::Random& random, bool propagate) const;
43
44 MCAPI void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
45
46 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
47 // NOLINTEND
48
49public:
50 // virtual function thunks
51 // NOLINTBEGIN
52 MCAPI ::Block const* $playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const;
53
54 MCFOLD bool $breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const;
55
56 MCFOLD ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const*) const;
57
58 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
59
60
61 // NOLINTEND
62
63public:
64 // vftables
65 // NOLINTBEGIN
66 MCAPI static void** $vftable();
67 // NOLINTEND
68};
Definition BaseGameVersion.h:8
Definition BlockActor.h:32
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:19
Definition BlockSource.h:68
Definition Block.h:43
Definition Experiments.h:14
Definition FrostedIceBlock.h:23
Definition ItemInstance.h:15
Definition Player.h:125
Definition Random.h:10