LeviLamina
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FrostedIceBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/BlockLegacy.h"
7
8// auto generated forward declare list
9// clang-format off
10class BaseGameVersion;
11class Block;
12class BlockActor;
13class BlockPos;
14class BlockSource;
15class Experiments;
16class ItemInstance;
17class Player;
18class Random;
19namespace BlockEvents { class BlockPlaceEvent; }
20// clang-format on
21
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 // vIndex: 89
27 virtual ::Block const* playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const
28 /*override*/;
29
30 // vIndex: 136
31 virtual void tick(::BlockSource& region, ::BlockPos const& pos, ::Random& random) const /*override*/;
32
33 // vIndex: 84
34 virtual bool breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const /*override*/;
35
36 // vIndex: 90
37 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const*) const /*override*/;
38
39 // vIndex: 131
40 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
41
42 // vIndex: 0
43 virtual ~FrostedIceBlock() /*override*/ = default;
44 // NOLINTEND
45
46public:
47 // member functions
48 // NOLINTBEGIN
49 MCAPI void _slightlyMelt(::BlockSource& region, ::BlockPos const& pos, ::Random& random, bool propagate) const;
50
51 MCAPI void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
52 // NOLINTEND
53
54public:
55 // destructor thunk
56 // NOLINTBEGIN
57
58 // NOLINTEND
59
60public:
61 // virtual function thunks
62 // NOLINTBEGIN
63 MCAPI ::Block const* $playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const;
64
65 MCAPI void $tick(::BlockSource& region, ::BlockPos const& pos, ::Random& random) const;
66
67 MCFOLD bool $breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const;
68
69 MCFOLD ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const*) const;
70
71 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
72 // NOLINTEND
73
74public:
75 // vftables
76 // NOLINTBEGIN
77 MCAPI static void** $vftable();
78 // NOLINTEND
79};
Definition BaseGameVersion.h:13
Definition BlockActor.h:32
Definition BlockPlaceEvent.h:15
Definition BlockLegacy.h:88
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Block.h:36
Definition Experiments.h:14
Definition FrostedIceBlock.h:22
Definition ItemInstance.h:16
Definition Player.h:119
Definition Random.h:16