3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/AddRemove.h"
9#include "mc/deps/ecs/strict/EntityFactoryT.h"
10#include "mc/deps/ecs/strict/Filter.h"
11#include "mc/deps/ecs/strict/GlobalRead.h"
12#include "mc/deps/ecs/strict/GlobalWrite.h"
13#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
14#include "mc/deps/ecs/strict/Read.h"
15#include "mc/deps/ecs/strict/StrictExecutionContext.h"
16#include "mc/deps/ecs/strict/Write.h"
30namespace ClientRewind {
33 ::Filter<::ActorMovementTickNeededComponent>,
35 ::ActorDataFlagComponent,
36 ::ActorDataHorseFlagComponent,
37 ::ActorDataJumpDurationComponent,
38 ::ActorDataBoundingBoxComponent,
39 ::ActorDataSeatOffsetComponent>,
40 ::Write<::ReplayStateTrackerComponent>,
44 ::EntityFactoryT<>>> {
66 virtual void singleTick(
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition ActorDataBoundingBoxComponent.h:8
Definition ActorDataFlagComponent.h:9
Definition ActorDataHorseFlagComponent.h:8
Definition ActorDataJumpDurationComponent.h:8
Definition ActorDataSeatOffsetComponent.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition AccumulateSystem.h:44
static MCAPI void ** $vftable()
static MCAPI void tickEntity(::StrictEntityContext const &entity, ::ReplayStateTrackerComponent &tracker, ::ViewT< ::StrictEntityContext, ::ActorDataFlagComponent const, ::Optional<::ActorDataHorseFlagComponent const >, ::Optional<::ActorDataJumpDurationComponent const >, ::Optional<::ActorDataBoundingBoxComponent const >, ::Optional<::ActorDataSeatOffsetComponent const > > const &tracked)
MCAPI void $singleTick(::StrictExecutionContext< ::Filter<::ActorMovementTickNeededComponent >, ::Read< ::ActorDataFlagComponent, ::ActorDataHorseFlagComponent, ::ActorDataJumpDurationComponent, ::ActorDataBoundingBoxComponent, ::ActorDataSeatOffsetComponent >, ::Write<::ReplayStateTrackerComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext, ::StrictEntityContext &entityContext)
MCAPI void $tick(::StrictExecutionContext< ::Filter<::ActorMovementTickNeededComponent >, ::Read< ::ActorDataFlagComponent, ::ActorDataHorseFlagComponent, ::ActorDataJumpDurationComponent, ::ActorDataBoundingBoxComponent, ::ActorDataSeatOffsetComponent >, ::Write<::ReplayStateTrackerComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext)
Definition EntityFactoryT.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition ReplayStateTrackerComponent.h:8