LeviLamina
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AccumulateSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/AddRemove.h"
9#include "mc/deps/ecs/strict/EntityFactoryT.h"
10#include "mc/deps/ecs/strict/Filter.h"
11#include "mc/deps/ecs/strict/GlobalRead.h"
12#include "mc/deps/ecs/strict/GlobalWrite.h"
13#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
14#include "mc/deps/ecs/strict/Read.h"
15#include "mc/deps/ecs/strict/StrictExecutionContext.h"
16#include "mc/deps/ecs/strict/Write.h"
17
18// auto generated forward declare list
19// clang-format off
28// clang-format on
29
30namespace ClientRewind {
31
32struct AccumulateSystem : public ::IStrictTickingSystem<::StrictExecutionContext<
33 ::Filter<::ActorMovementTickNeededComponent>,
34 ::Read<
35 ::ActorDataFlagComponent,
36 ::ActorDataHorseFlagComponent,
37 ::ActorDataJumpDurationComponent,
38 ::ActorDataBoundingBoxComponent,
39 ::ActorDataSeatOffsetComponent>,
40 ::Write<::ReplayStateTrackerComponent>,
41 ::AddRemove<>,
42 ::GlobalRead<>,
43 ::GlobalWrite<>,
44 ::EntityFactoryT<>>> {
45public:
46 // virtual functions
47 // NOLINTBEGIN
48 // vIndex: 5
49 virtual void tick(
52 ::Read<
62 ::EntityFactoryT<>>& executionContext
63 ) /*override*/;
64
65 // vIndex: 0
66 virtual ~AccumulateSystem() /*override*/ = default;
67 // NOLINTEND
68
69public:
70 // static functions
71 // NOLINTBEGIN
72 MCNAPI static void tickEntity(
73 ::StrictEntityContext const& entity,
75 ::ViewT<
82 );
83 // NOLINTEND
84
85public:
86 // virtual function thunks
87 // NOLINTBEGIN
88 MCNAPI void $tick(
91 ::Read<
101 ::EntityFactoryT<>>& executionContext
102 );
103 // NOLINTEND
104
105public:
106 // vftables
107 // NOLINTBEGIN
108 MCNAPI static void** $vftable();
109 // NOLINTEND
110};
111
112} // namespace ClientRewind
Definition IStrictTickingSystem.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition ViewT.h:6
Definition ActorDataBoundingBoxComponent.h:8
Definition ActorDataFlagComponent.h:8
Definition ActorDataHorseFlagComponent.h:8
Definition ActorDataJumpDurationComponent.h:8
Definition ActorDataSeatOffsetComponent.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition AddRemove.h:6
Definition AccumulateSystem.h:44
static MCAPI void ** $vftable()
static MCAPI void tickEntity(::StrictEntityContext const &entity, ::ReplayStateTrackerComponent &tracker, ::ViewT< ::StrictEntityContext, ::ActorDataFlagComponent const, ::Optional<::ActorDataHorseFlagComponent const >, ::Optional<::ActorDataJumpDurationComponent const >, ::Optional<::ActorDataBoundingBoxComponent const >, ::Optional<::ActorDataSeatOffsetComponent const > > const &tracked)
MCAPI void $tick(::StrictExecutionContext< ::Filter<::ActorMovementTickNeededComponent >, ::Read< ::ActorDataFlagComponent, ::ActorDataHorseFlagComponent, ::ActorDataJumpDurationComponent, ::ActorDataBoundingBoxComponent, ::ActorDataSeatOffsetComponent >, ::Write<::ReplayStateTrackerComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext)
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition Read.h:6
Definition ReplayStateTrackerComponent.h:8
Definition Write.h:6