LeviLamina
Loading...
Searching...
No Matches
AccumulateSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/AddRemove.h"
9#include "mc/deps/ecs/strict/EntityFactoryT.h"
10#include "mc/deps/ecs/strict/Filter.h"
11#include "mc/deps/ecs/strict/GlobalRead.h"
12#include "mc/deps/ecs/strict/GlobalWrite.h"
13#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
14#include "mc/deps/ecs/strict/Read.h"
15#include "mc/deps/ecs/strict/StrictExecutionContext.h"
16#include "mc/deps/ecs/strict/Write.h"
17
18// auto generated forward declare list
19// clang-format off
28// clang-format on
29
30namespace ClientRewind {
31
32struct AccumulateSystem : public ::IStrictTickingSystem<::StrictExecutionContext<
33 ::Filter<::ActorMovementTickNeededComponent>,
34 ::Read<
35 ::ActorDataFlagComponent,
36 ::ActorDataHorseFlagComponent,
37 ::ActorDataJumpDurationComponent,
38 ::ActorDataBoundingBoxComponent,
39 ::ActorDataSeatOffsetComponent>,
40 ::Write<::ReplayStateTrackerComponent>,
41 ::AddRemove<>,
42 ::GlobalRead<>,
43 ::GlobalWrite<>,
44 ::EntityFactoryT<>>> {
45public:
46 // virtual functions
47 // NOLINTBEGIN
48 // vIndex: 5
49 virtual void tick(::StrictExecutionContext<
51 ::Read<
61 ::EntityFactoryT<>>& executionContext) /*override*/;
62
63 // vIndex: 6
64 virtual void singleTick(
67 ::Read<
77 ::EntityFactoryT<>>& executionContext,
78 ::StrictEntityContext& entityContext
79 ) /*override*/;
80
81 // vIndex: 0
82 virtual ~AccumulateSystem() /*override*/ = default;
83 // NOLINTEND
84
85public:
86 // static functions
87 // NOLINTBEGIN
88 MCAPI static void tickEntity(
89 ::StrictEntityContext const& entity,
91 ::ViewT<
98 );
99 // NOLINTEND
100
101public:
102 // destructor thunk
103 // NOLINTBEGIN
104
105 // NOLINTEND
106
107public:
108 // virtual function thunks
109 // NOLINTBEGIN
110 MCAPI void $tick(::StrictExecutionContext<
112 ::Read<
122 ::EntityFactoryT<>>& executionContext);
123
124 MCAPI void $singleTick(
127 ::Read<
137 ::EntityFactoryT<>>& executionContext,
138 ::StrictEntityContext& entityContext
139 );
140 // NOLINTEND
141
142public:
143 // vftables
144 // NOLINTBEGIN
145 MCAPI static void** $vftable();
146 // NOLINTEND
147};
148
149} // namespace ClientRewind
Definition IStrictTickingSystem.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:10
Definition StrictExecutionContext.h:6
Definition ViewT.h:6
Definition ActorDataBoundingBoxComponent.h:8
Definition ActorDataFlagComponent.h:8
Definition ActorDataHorseFlagComponent.h:8
Definition ActorDataJumpDurationComponent.h:8
Definition ActorDataSeatOffsetComponent.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition AddRemove.h:6
Definition AccumulateSystem.h:44
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition Read.h:6
Definition ReplayStateTrackerComponent.h:10
Definition Write.h:6