LeviLamina
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AccumulateSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/AddRemove.h"
9#include "mc/deps/ecs/strict/EntityFactoryT.h"
10#include "mc/deps/ecs/strict/Filter.h"
11#include "mc/deps/ecs/strict/GlobalRead.h"
12#include "mc/deps/ecs/strict/GlobalWrite.h"
13#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
14#include "mc/deps/ecs/strict/Read.h"
15#include "mc/deps/ecs/strict/StrictExecutionContext.h"
16#include "mc/deps/ecs/strict/Write.h"
17
18// auto generated forward declare list
19// clang-format off
28// clang-format on
29
30namespace ClientRewind {
31
32struct AccumulateSystem : public ::IStrictTickingSystem<::StrictExecutionContext<
33 ::Filter<::ActorMovementTickNeededComponent>,
34 ::Read<
35 ::ActorDataFlagComponent,
36 ::ActorDataHorseFlagComponent,
37 ::ActorDataJumpDurationComponent,
38 ::ActorDataBoundingBoxComponent,
39 ::ActorDataSeatOffsetComponent>,
40 ::Write<::ReplayStateTrackerComponent>,
41 ::AddRemove<>,
42 ::GlobalRead<>,
43 ::GlobalWrite<>,
44 ::EntityFactoryT<>>> {
45public:
46 // AccumulateSystem inner types define
49 ::Read<
60
61public:
62 // virtual functions
63 // NOLINTBEGIN
64 virtual void tick(
67 ::Read<
77 ::EntityFactoryT<>>& executionContext
78 ) /*override*/;
79
80 virtual ~AccumulateSystem() /*override*/ = default;
81 // NOLINTEND
82
83public:
84 // static functions
85 // NOLINTBEGIN
86 MCAPI static void tickEntity(
87 ::StrictEntityContext const& entity,
89 ::ViewT<
96 );
97 // NOLINTEND
98
99public:
100 // virtual function thunks
101 // NOLINTBEGIN
102 MCAPI void $tick(
105 ::Read<
115 ::EntityFactoryT<>>& executionContext
116 );
117
118
119 // NOLINTEND
120
121public:
122 // vftables
123 // NOLINTBEGIN
124 MCNAPI static void** $vftable();
125 // NOLINTEND
126};
127
128} // namespace ClientRewind
Definition IStrictTickingSystem.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition ViewT.h:6
Definition ActorDataBoundingBoxComponent.h:8
Definition ActorDataFlagComponent.h:9
Definition ActorDataHorseFlagComponent.h:8
Definition ActorDataJumpDurationComponent.h:8
Definition ActorDataSeatOffsetComponent.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition AddRemove.h:6
Definition AccumulateSystem.h:44
static MCAPI void ** $vftable()
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition Read.h:6
Definition ReplayStateTrackerComponent.h:8
Definition Write.h:6