LeviLamina
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ClientRewind::AccumulateSystem Struct Reference
+ Inheritance diagram for ClientRewind::AccumulateSystem:

Public Member Functions

virtual void tick (::StrictExecutionContext< ::Filter<::ActorMovementTickNeededComponent >, ::Read< ::ActorDataFlagComponent, ::ActorDataHorseFlagComponent, ::ActorDataJumpDurationComponent, ::ActorDataBoundingBoxComponent, ::ActorDataSeatOffsetComponent >, ::Write<::ReplayStateTrackerComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext)
 
virtual void singleTick (::StrictExecutionContext< ::Filter<::ActorMovementTickNeededComponent >, ::Read< ::ActorDataFlagComponent, ::ActorDataHorseFlagComponent, ::ActorDataJumpDurationComponent, ::ActorDataBoundingBoxComponent, ::ActorDataSeatOffsetComponent >, ::Write<::ReplayStateTrackerComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext, ::StrictEntityContext &entityContext)
 
MCAPI void $tick (::StrictExecutionContext< ::Filter<::ActorMovementTickNeededComponent >, ::Read< ::ActorDataFlagComponent, ::ActorDataHorseFlagComponent, ::ActorDataJumpDurationComponent, ::ActorDataBoundingBoxComponent, ::ActorDataSeatOffsetComponent >, ::Write<::ReplayStateTrackerComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext)
 
MCAPI void $singleTick (::StrictExecutionContext< ::Filter<::ActorMovementTickNeededComponent >, ::Read< ::ActorDataFlagComponent, ::ActorDataHorseFlagComponent, ::ActorDataJumpDurationComponent, ::ActorDataBoundingBoxComponent, ::ActorDataSeatOffsetComponent >, ::Write<::ReplayStateTrackerComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext, ::StrictEntityContext &entityContext)
 

Static Public Member Functions

static MCAPI void tickEntity (::StrictEntityContext const &entity, ::ReplayStateTrackerComponent &tracker, ::ViewT< ::StrictEntityContext, ::ActorDataFlagComponent const, ::Optional<::ActorDataHorseFlagComponent const >, ::Optional<::ActorDataJumpDurationComponent const >, ::Optional<::ActorDataBoundingBoxComponent const >, ::Optional<::ActorDataSeatOffsetComponent const > > const &tracked)
 
static MCAPI void ** $vftable ()
 

The documentation for this struct was generated from the following file: