3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/util/FloatRange.h"
7#include "mc/util/json_util/JsonSchemaObjectNode.h"
8#include "mc/world/actor/ActorDefinitionTrigger.h"
9#include "mc/world/actor/ai/goal/BaseGoalDefinition.h"
10#include "mc/world/actor/ai/goal/Goal.h"
11#include "mc/world/level/Tick.h"
16namespace JsonUtil {
class EmptyClass; }
31 ::ll::TypedStorage<4, 4, float> mDuration;
32 ::ll::TypedStorage<4, 8, ::FloatRange> mFireworksInterval;
33 ::ll::TypedStorage<8, 104, ::ActorDefinitionTrigger> mCelebrationEndEvent;
47 ::std::string
const& name,
64 ::ll::TypedStorage<8, 8, ::Mob&> mMob;
65 ::ll::TypedStorage<8, 8, ::Tick> mNextFireworkTick;
66 ::ll::TypedStorage<8, 8, ::Tick> mEndTick;
67 ::ll::TypedStorage<4, 4, float> mDuration;
68 ::ll::TypedStorage<4, 8, ::FloatRange> mFireworksInterval;
69 ::ll::TypedStorage<8, 104, ::ActorDefinitionTrigger> mCelebrationEndEvent;
82 virtual bool canUse() ;
85 virtual bool canContinueToUse() ;
88 virtual void start() ;
97 virtual void appendDebugInfo(::std::string& str)
const ;
Definition BaseGoalDefinition.h:10
Definition EmptyClass.h:7
Definition JsonSchemaObjectNode.h:8
Definition VillagerCelebrationGoal.h:27
static MCAPI void ** $vftable()
static MCAPI void buildSchema(::std::string const &name, ::std::shared_ptr<::JsonUtil::JsonSchemaObjectNode< ::JsonUtil::EmptyClass, ::VillagerCelebrationGoal::VillagerCelebrationDefinition > > &root)
Definition VillagerCelebrationGoal.h:19
MCAPI void _setNextFireworkTick()
static MCAPI void ** $vftable()
MCAPI void _launchFirework()
MCAPI void $appendDebugInfo(::std::string &str) const
MCAPI bool $canContinueToUse()