21class WoodlandMansionFeature :
public ::StructureFeature {
25 ::ll::TypedStorage<4, 4, int> mFeatureSpacing;
26 ::ll::TypedStorage<4, 4, int> mMinFeatureSeparation;
27 ::ll::TypedStorage<8, 24, ::std::vector<::BiomeIdType>> mAllowedBiomes;
32 WoodlandMansionFeature();
37 virtual ::gsl::span<::BiomeIdType const> getRequiredBiomes()
const ;
39 virtual bool getNearestGeneratedFeature(
45 bool mustBeInNewChunks,
46 ::std::optional<::HashedString>
const& biomeTag
49 virtual bool shouldPostProcessMobs()
const ;
51 virtual bool isFeatureChunk(
60 virtual ::std::unique_ptr<::StructureStart> createStructureStart(
68 virtual ~WoodlandMansionFeature() =
default;
74 MCAPI
explicit WoodlandMansionFeature(uint seed);
80 MCAPI
void* $ctor(uint seed);
86 MCFOLD ::gsl::span<::BiomeIdType const> $getRequiredBiomes()
const;
88 MCAPI
bool $getNearestGeneratedFeature(
94 bool mustBeInNewChunks,
95 ::std::optional<::HashedString>
const& biomeTag
98 MCFOLD
bool $shouldPostProcessMobs()
const;
100 MCAPI
bool $isFeatureChunk(
109 MCAPI ::std::unique_ptr<::StructureStart> $createStructureStart(