LeviLamina
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ClientEnderDragonTickDeathSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
15
16// auto generated forward declare list
17// clang-format off
26// clang-format on
27
29: public ::IStrictTickingSystem<::StrictExecutionContext<
30 ::Filter<::ActorTickedComponent, ::IsDeadFlagComponent, ::EnderDragonFlagComponent>,
31 ::Read<::DeathTickingComponent>,
32 ::Write<
33 ::ActorOwnerComponent,
34 ::ParticleEventDispatcherComponent,
35 ::RandomReferenceComponent,
36 ::StateVectorComponent>,
37 ::AddRemove<>,
38 ::GlobalRead<>,
39 ::GlobalWrite<>,
40 ::EntityFactoryT<>>> {
41public:
42 // virtual functions
43 // NOLINTBEGIN
44 // vIndex: 5
45 virtual void tick(
49 ::Write<
58 ) /*override*/;
59
60 // vIndex: 0
61 virtual ~ClientEnderDragonTickDeathSystemImpl() /*override*/ = default;
62 // NOLINTEND
63
64public:
65 // virtual function thunks
66 // NOLINTBEGIN
67
68 // NOLINTEND
69};
Definition ActorOwnerComponent.h:10
Definition IStrictTickingSystem.h:6
Definition StrictExecutionContext.h:6
Definition ActorTickedComponent.h:5
Definition AddRemove.h:6
Definition ClientEnderDragonTickDeathSystemImpl.h:40
Definition DeathTickingComponent.h:8
Definition EnderDragonFlagComponent.h:5
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition IsDeadFlagComponent.h:5
Definition ParticleEventDispatcherComponent.h:8
Definition RandomReferenceComponent.h:8
Definition Read.h:6
Definition StateVectorComponent.h:8
Definition Write.h:6