LeviLamina
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ClientEnderDragonTickDeathSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/AddRemove.h"
8#include "mc/deps/ecs/strict/EntityFactoryT.h"
9#include "mc/deps/ecs/strict/Filter.h"
10#include "mc/deps/ecs/strict/GlobalRead.h"
11#include "mc/deps/ecs/strict/GlobalWrite.h"
12#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
13#include "mc/deps/ecs/strict/Read.h"
14#include "mc/deps/ecs/strict/StrictExecutionContext.h"
15#include "mc/deps/ecs/strict/Write.h"
16
17// auto generated forward declare list
18// clang-format off
26struct RandomComponent;
31// clang-format on
32
34: public ::IStrictTickingSystem<::StrictExecutionContext<
35 ::Filter<::ActorTickedComponent, ::TickDeathNeededComponent, ::EnderDragonFlagComponent>,
36 ::Read<::DeathTickingComponent>,
37 ::Write<
38 ::ActorOwnerComponent,
39 ::ParticleEventDispatcherComponent,
40 ::RandomReferenceComponent,
41 ::StateVectorComponent,
42 ::WingFlapDataComponent>,
43 ::AddRemove<>,
44 ::GlobalRead<>,
45 ::GlobalWrite<>,
46 ::EntityFactoryT<>>> {
47public:
48 // virtual functions
49 // NOLINTBEGIN
50 // vIndex: 5
51 virtual void tick(
55 ::Write<
65 ) /*override*/;
66
67 // vIndex: 0
68 virtual ~ClientEnderDragonTickDeathSystemImpl() /*override*/ = default;
69 // NOLINTEND
70
71public:
72 // static functions
73 // NOLINTBEGIN
74 MCNAPI static void _tick(
76 ::DeathTickingComponent const& deathTicking,
77 ::ActorOwnerComponent& actorOwner,
78 ::ParticleEventDispatcherComponent& particleEventDispatcherComponent,
79 ::RandomReferenceComponent& randomReference,
80 ::StateVectorComponent& stateVector,
81 ::WingFlapDataComponent& wingFlapData,
84 );
85 // NOLINTEND
86
87public:
88 // virtual function thunks
89 // NOLINTBEGIN
90 MCNAPI void $tick(
94 ::Write<
104 );
105 // NOLINTEND
106
107public:
108 // vftables
109 // NOLINTBEGIN
110 MCNAPI static void** $vftable();
111 // NOLINTEND
112};
Definition ActorOwnerComponent.h:10
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition ViewT.h:6
Definition ActorTickedComponent.h:5
Definition AddRemove.h:6
Definition ClientEnderDragonTickDeathSystemImpl.h:46
static MCAPI void _tick(::StrictEntityContext const &, ::DeathTickingComponent const &deathTicking, ::ActorOwnerComponent &actorOwner, ::ParticleEventDispatcherComponent &particleEventDispatcherComponent, ::RandomReferenceComponent &randomReference, ::StateVectorComponent &stateVector, ::WingFlapDataComponent &wingFlapData, ::ViewT<::StrictEntityContext, ::RandomComponent > randomView, ::ViewT<::StrictEntityContext, ::ParticleEventRequestQueueComponent > particleEventRequestQueueView)
MCAPI void $tick(::StrictExecutionContext< ::Filter<::ActorTickedComponent, ::TickDeathNeededComponent, ::EnderDragonFlagComponent >, ::Read<::DeathTickingComponent >, ::Write< ::ActorOwnerComponent, ::ParticleEventDispatcherComponent, ::RandomReferenceComponent, ::StateVectorComponent, ::WingFlapDataComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
static MCAPI void ** $vftable()
Definition DeathTickingComponent.h:8
Definition EnderDragonFlagComponent.h:5
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition ParticleEventDispatcherComponent.h:8
Definition ParticleEventRequestQueueComponent.h:10
Definition RandomComponent.h:10
Definition RandomReferenceComponent.h:8
Definition Read.h:6
Definition StateVectorComponent.h:8
Definition TickDeathNeededComponent.h:5
Definition WingFlapDataComponent.h:5
Definition Write.h:6
Definition context.h:5