LeviLamina
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ClientEnderDragonTickDeathSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/AddRemove.h"
8#include "mc/deps/ecs/strict/EntityFactoryT.h"
9#include "mc/deps/ecs/strict/Filter.h"
10#include "mc/deps/ecs/strict/GlobalRead.h"
11#include "mc/deps/ecs/strict/GlobalWrite.h"
12#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
13#include "mc/deps/ecs/strict/Read.h"
14#include "mc/deps/ecs/strict/StrictExecutionContext.h"
15#include "mc/deps/ecs/strict/Write.h"
16
17// auto generated forward declare list
18// clang-format off
26struct RandomComponent;
31// clang-format on
32
34: public ::IStrictTickingSystem<::StrictExecutionContext<
35 ::Filter<::ActorTickedComponent, ::TickDeathNeededComponent, ::EnderDragonFlagComponent>,
36 ::Read<::DeathTickingComponent>,
37 ::Write<
38 ::ActorOwnerComponent,
39 ::ParticleEventDispatcherComponent,
40 ::RandomReferenceComponent,
41 ::StateVectorComponent,
42 ::WingFlapDataComponent>,
43 ::AddRemove<>,
44 ::GlobalRead<>,
45 ::GlobalWrite<>,
46 ::EntityFactoryT<>>> {
47public:
48 // virtual functions
49 // NOLINTBEGIN
50 virtual void tick(
54 ::Write<
64 ) /*override*/;
65 // NOLINTEND
66
67public:
68 // static functions
69 // NOLINTBEGIN
70 MCAPI static void _tick(
72 ::DeathTickingComponent const& deathTicking,
73 ::ActorOwnerComponent& actorOwner,
74 ::ParticleEventDispatcherComponent& particleEventDispatcherComponent,
75 ::RandomReferenceComponent& randomReference,
76 ::StateVectorComponent& stateVector,
77 ::WingFlapDataComponent& wingFlapData,
80 );
81 // NOLINTEND
82
83public:
84 // virtual function thunks
85 // NOLINTBEGIN
86 MCAPI void $tick(
90 ::Write<
100 );
101
102
103 // NOLINTEND
104
105public:
106 // vftables
107 // NOLINTBEGIN
108 MCNAPI static void** $vftable();
109 // NOLINTEND
110};
Definition ActorOwnerComponent.h:10
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:14
Definition StrictExecutionContext.h:6
Definition ViewT.h:6
Definition ActorTickedComponent.h:5
Definition AddRemove.h:6
Definition ClientEnderDragonTickDeathSystemImpl.h:46
static MCAPI void ** $vftable()
Definition DeathTickingComponent.h:8
Definition EnderDragonFlagComponent.h:5
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition ParticleEventDispatcherComponent.h:8
Definition ParticleEventRequestQueueComponent.h:8
Definition RandomComponent.h:10
Definition RandomReferenceComponent.h:8
Definition Read.h:6
Definition StateVectorComponent.h:8
Definition TickDeathNeededComponent.h:5
Definition WingFlapDataComponent.h:5
Definition Write.h:6
Definition context.h:5