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virtual void | tick (::StrictExecutionContext< ::Filter<::ActorTickedComponent, ::TickDeathNeededComponent, ::EnderDragonFlagComponent >, ::Read<::DeathTickingComponent >, ::Write< ::ActorOwnerComponent, ::ParticleEventDispatcherComponent, ::RandomReferenceComponent, ::StateVectorComponent, ::WingFlapDataComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &context) |
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| MCAPI void | $tick (::StrictExecutionContext< ::Filter<::ActorTickedComponent, ::TickDeathNeededComponent, ::EnderDragonFlagComponent >, ::Read<::DeathTickingComponent >, ::Write< ::ActorOwnerComponent, ::ParticleEventDispatcherComponent, ::RandomReferenceComponent, ::StateVectorComponent, ::WingFlapDataComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &context) |
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| static MCAPI void | _tick (::StrictEntityContext const &, ::DeathTickingComponent const &deathTicking, ::ActorOwnerComponent &actorOwner, ::ParticleEventDispatcherComponent &particleEventDispatcherComponent, ::RandomReferenceComponent &randomReference, ::StateVectorComponent &stateVector, ::WingFlapDataComponent &wingFlapData, ::ViewT<::StrictEntityContext, ::RandomComponent > randomView, ::ViewT<::StrictEntityContext, ::ParticleEventRequestQueueComponent > particleEventRequestQueueView) |
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| static MCAPI void ** | $vftable () |
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◆ _tick()
| static MCAPI void ClientEnderDragonTickDeathSystemImpl::_tick |
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::StrictEntityContext const & | , |
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::DeathTickingComponent const & | deathTicking, |
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::ActorOwnerComponent & | actorOwner, |
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::ParticleEventDispatcherComponent & | particleEventDispatcherComponent, |
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::RandomReferenceComponent & | randomReference, |
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::StateVectorComponent & | stateVector, |
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::WingFlapDataComponent & | wingFlapData, |
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::ViewT<::StrictEntityContext, ::RandomComponent > | randomView, |
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::ViewT<::StrictEntityContext, ::ParticleEventRequestQueueComponent > | particleEventRequestQueueView ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $tick()
| MCAPI void ClientEnderDragonTickDeathSystemImpl::$tick |
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::StrictExecutionContext< ::Filter<::ActorTickedComponent, ::TickDeathNeededComponent, ::EnderDragonFlagComponent >, ::Read<::DeathTickingComponent >, ::Write< ::ActorOwnerComponent, ::ParticleEventDispatcherComponent, ::RandomReferenceComponent, ::StateVectorComponent, ::WingFlapDataComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > & | context | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $vftable()
| static MCAPI void ** ClientEnderDragonTickDeathSystemImpl::$vftable |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this struct was generated from the following file: