LeviLamina
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PaleMossCarpetBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/item/FertilizerType.h"
8#include "mc/world/level/block/CarpetBlock.h"
9
10// auto generated forward declare list
11// clang-format off
12class AABB;
13class Actor;
14class Block;
15class BlockActor;
16class BlockPos;
17class BlockSource;
18class Experiments;
21class ItemInstance;
22class Player;
23class Random;
24namespace BlockEvents { class BlockQueuedTickEvent; }
25// clang-format on
26
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 virtual ::AABB const& getVisualShape(::Block const& block, ::AABB& bufferAABB) const /*override*/;
32
33 virtual ::AABB getCollisionShape(
34 ::Block const& block,
36 ::BlockPos const& pos,
38 ) const /*override*/;
39
40 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
41
42 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
43
44 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
45 /*override*/;
46
47 virtual bool canBeFertilized(::BlockSource& region, ::BlockPos const& pos, ::Block const& aboveBlock) const
48 /*override*/;
49
50 virtual bool
51 onFertilized(::BlockSource& region, ::BlockPos const& pos, ::Actor* actor, ::FertilizerType fType) const
52 /*override*/;
53
54 virtual ::Block const* playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const
55 /*override*/;
56
57 virtual ::ItemInstance asItemInstance(::Block const& block, ::BlockActor const* blockActor) const /*override*/;
58
59 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
60
61 virtual ~PaleMossCarpetBlock() /*override*/ = default;
62 // NOLINTEND
63
64public:
65 // member functions
66 // NOLINTBEGIN
67 MCAPI void _onOneHalfDestroyed(::BlockSource& region, ::BlockPos const& pos, bool wasBottom) const;
68
69 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
70 // NOLINTEND
71
72public:
73 // static functions
74 // NOLINTBEGIN
75 MCAPI static void placeWithRandomizedSides(::BlockSource& region, ::BlockPos const& pos, ::Random& random);
76 // NOLINTEND
77
78public:
79 // virtual function thunks
80 // NOLINTBEGIN
81 MCAPI ::AABB const& $getVisualShape(::Block const& block, ::AABB& bufferAABB) const;
82
83 MCAPI ::AABB $getCollisionShape(
84 ::Block const& block,
86 ::BlockPos const& pos,
88 ) const;
89
90 MCAPI bool $mayPlace(::BlockSource& region, ::BlockPos const& pos) const;
91
92 MCAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
93
94 MCAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
95
96 MCFOLD bool $canBeFertilized(::BlockSource& region, ::BlockPos const& pos, ::Block const& aboveBlock) const;
97
98 MCAPI bool
99 $onFertilized(::BlockSource& region, ::BlockPos const& pos, ::Actor* actor, ::FertilizerType fType) const;
100
101 MCAPI ::Block const* $playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const;
102
103 MCAPI ::ItemInstance $asItemInstance(::Block const& block, ::BlockActor const* blockActor) const;
104
105 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
106
107
108 // NOLINTEND
109
110public:
111 // vftables
112 // NOLINTBEGIN
113 MCNAPI static void** $vftable();
114 // NOLINTEND
115};
Definition AABB.h:18
Definition Actor.h:105
Definition BlockActor.h:32
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:19
Definition BlockSource.h:68
Definition Block.h:43
Definition CarpetBlock.h:26
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition ItemInstance.h:15
Definition PaleMossCarpetBlock.h:27
static MCAPI void ** $vftable()
Definition Player.h:125
Definition Random.h:10
Definition optional_ref.h:10