LeviLamina
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SmeltItemFunction.h
1
#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/level/storage/loot/functions/LootItemFunction.h"
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// auto generated forward declare list
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// clang-format off
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class
ItemInstance
;
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class
ItemStack
;
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class
LootTableContext
;
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class
Random
;
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// clang-format on
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class
SmeltItemFunction
:
public
::LootItemFunction
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 0
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virtual
~SmeltItemFunction
()
/*override*/
=
default
;
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// vIndex: 4
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virtual
void
apply(
::ItemStack
& item,
::Random
& random,
::LootTableContext
&
context
)
/*override*/
;
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// vIndex: 2
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virtual
void
apply(
::ItemInstance
& itemInstance,
::Random
& random,
::LootTableContext
&
context
)
/*override*/
;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCNAPI
void
$apply
(
::ItemStack
& item,
::Random
& random,
::LootTableContext
&
context
);
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MCNAPI
void
$apply
(
::ItemInstance
& itemInstance,
::Random
& random,
::LootTableContext
&
context
);
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
ItemInstance
Definition
ItemInstance.h:16
ItemStack
Definition
ItemStack.h:25
LootItemFunction
Definition
LootItemFunction.h:17
LootTableContext
Definition
LootTableContext.h:20
Random
Definition
Random.h:11
SmeltItemFunction
Definition
SmeltItemFunction.h:16
SmeltItemFunction::$vftable
static MCAPI void ** $vftable()
SmeltItemFunction::$apply
MCAPI void $apply(::ItemStack &item, ::Random &random, ::LootTableContext &context)
SmeltItemFunction::$apply
MCAPI void $apply(::ItemInstance &itemInstance, ::Random &random, ::LootTableContext &context)
context
Definition
context.h:5
src
mc
world
level
storage
loot
functions
SmeltItemFunction.h
Generated on Fri Jun 13 2025 05:05:24 for LeviLamina by
1.12.0