LeviLamina
Loading...
Searching...
No Matches
ReplayStateSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
11class EntitySystems;
17// clang-format on
18
19namespace ReplayStateSystem {
20// functions
21// NOLINTBEGIN
22MCAPI void _tickReplayStateSystem(
23 ::ViewT<
27 ::ReplayStateComponent> playerReplayView,
28 ::ViewT<
32 ::ReplayStateComponent> vehicleReplayView
33);
34
35MCAPI void registerSystems(::EntitySystems& systemRegistry);
36// NOLINTEND
37
38} // namespace ReplayStateSystem
Definition EntitySystems.h:24
Definition ReplayStateComponent.h:17
Definition StrictEntityContext.h:10
Definition ViewT.h:6
Definition ActorMovementTickNeededComponent.h:5
Definition Include.h:6
Definition ServerPlayerCurrentMovementComponent.h:12
Definition VehicleInputIntentComponent.h:12