LeviLamina
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ReplayStateSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
11class EntitySystems;
17// clang-format on
18
19namespace ReplayStateSystem {
20// functions
21// NOLINTBEGIN
22MCNAPI void _tickReplayStateSystem(
23 ::ViewT<
24 ::StrictEntityContext,
25 ::Include<::ActorMovementTickNeededComponent>,
26 ::ServerPlayerCurrentMovementComponent const,
27 ::ReplayStateComponent> playerReplayView,
28 ::ViewT<
29 ::StrictEntityContext,
30 ::Include<::ActorMovementTickNeededComponent>,
31 ::VehicleInputIntentComponent const,
32 ::ReplayStateComponent> vehicleReplayView
33);
34
35MCNAPI void registerSystems(::EntitySystems& systemRegistry);
36// NOLINTEND
37
38} // namespace ReplayStateSystem
Definition EntitySystems.h:25
Definition ReplayStateComponent.h:18
Definition StrictEntityContext.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition ServerPlayerCurrentMovementComponent.h:10
Definition VehicleInputIntentComponent.h:11