LeviLamina
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ApplySystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/AddRemove.h"
9#include "mc/deps/ecs/strict/EntityFactoryT.h"
10#include "mc/deps/ecs/strict/Filter.h"
11#include "mc/deps/ecs/strict/GlobalRead.h"
12#include "mc/deps/ecs/strict/GlobalWrite.h"
13#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
14#include "mc/deps/ecs/strict/Read.h"
15#include "mc/deps/ecs/strict/StrictExecutionContext.h"
16#include "mc/deps/ecs/strict/Write.h"
17
18// auto generated forward declare list
19// clang-format off
28namespace ClientRewind { struct ApplyReplayStateTrackerRequestComponent; }
29// clang-format on
30
31namespace ClientRewind {
32
33struct ApplySystem : public ::IStrictTickingSystem<::StrictExecutionContext<
34 ::Filter<::ActorMovementTickNeededComponent>,
35 ::Read<::ClientRewind::ApplyReplayStateTrackerRequestComponent>,
36 ::Write<
37 ::ActorDataFlagComponent,
38 ::ActorDataHorseFlagComponent,
39 ::ActorDataJumpDurationComponent,
40 ::ActorDataBoundingBoxComponent,
41 ::ActorDataSeatOffsetComponent,
42 ::ActorDataDirtyFlagsComponent>,
43 ::AddRemove<>,
44 ::GlobalRead<>,
45 ::GlobalWrite<>,
46 ::EntityFactoryT<>>> {
47public:
48 // virtual functions
49 // NOLINTBEGIN
50 // vIndex: 5
51 virtual void tick(
55 ::Write<
65 ::EntityFactoryT<>>& executionContext
66 ) /*override*/;
67
68 // vIndex: 6
69 virtual void singleTick(
73 ::Write<
83 ::EntityFactoryT<>>& executionContext,
84 ::StrictEntityContext& entityContext
85 ) /*override*/;
86
87 // vIndex: 0
88 virtual ~ApplySystem() /*override*/ = default;
89 // NOLINTEND
90
91public:
92 // static functions
93 // NOLINTBEGIN
94 MCNAPI static void tickEntity(
95 ::StrictEntityContext const& entity,
98 ::ViewT<
105 );
106 // NOLINTEND
107
108public:
109 // virtual function thunks
110 // NOLINTBEGIN
111 MCNAPI void $tick(
115 ::Write<
125 ::EntityFactoryT<>>& executionContext
126 );
127
128 MCNAPI void $singleTick(
132 ::Write<
142 ::EntityFactoryT<>>& executionContext,
143 ::StrictEntityContext& entityContext
144 );
145 // NOLINTEND
146
147public:
148 // vftables
149 // NOLINTBEGIN
150 MCNAPI static void** $vftable();
151 // NOLINTEND
152};
153
154} // namespace ClientRewind
Definition IStrictTickingSystem.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition ViewT.h:6
Definition ActorDataBoundingBoxComponent.h:8
Definition ActorDataDirtyFlagsComponent.h:5
Definition ActorDataFlagComponent.h:9
Definition ActorDataHorseFlagComponent.h:8
Definition ActorDataJumpDurationComponent.h:8
Definition ActorDataSeatOffsetComponent.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition AddRemove.h:6
Definition ApplyReplayStateTrackerRequestComponent.h:7
Definition ApplySystem.h:46
MCAPI void $singleTick(::StrictExecutionContext< ::Filter<::ActorMovementTickNeededComponent >, ::Read<::ClientRewind::ApplyReplayStateTrackerRequestComponent >, ::Write< ::ActorDataFlagComponent, ::ActorDataHorseFlagComponent, ::ActorDataJumpDurationComponent, ::ActorDataBoundingBoxComponent, ::ActorDataSeatOffsetComponent, ::ActorDataDirtyFlagsComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext, ::StrictEntityContext &entityContext)
static MCAPI void tickEntity(::StrictEntityContext const &entity, ::ClientRewind::ApplyReplayStateTrackerRequestComponent &request, ::ActorDataDirtyFlagsComponent &dirtyFlags, ::ViewT< ::StrictEntityContext, ::ActorDataFlagComponent, ::Optional<::ActorDataHorseFlagComponent >, ::Optional<::ActorDataJumpDurationComponent >, ::Optional<::ActorDataBoundingBoxComponent >, ::Optional<::ActorDataSeatOffsetComponent > > const &tracked)
static MCAPI void ** $vftable()
MCAPI void $tick(::StrictExecutionContext< ::Filter<::ActorMovementTickNeededComponent >, ::Read<::ClientRewind::ApplyReplayStateTrackerRequestComponent >, ::Write< ::ActorDataFlagComponent, ::ActorDataHorseFlagComponent, ::ActorDataJumpDurationComponent, ::ActorDataBoundingBoxComponent, ::ActorDataSeatOffsetComponent, ::ActorDataDirtyFlagsComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext)
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition Read.h:6
Definition Write.h:6