LeviLamina
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ApplySystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/AddRemove.h"
9#include "mc/deps/ecs/strict/EntityFactoryT.h"
10#include "mc/deps/ecs/strict/Filter.h"
11#include "mc/deps/ecs/strict/GlobalRead.h"
12#include "mc/deps/ecs/strict/GlobalWrite.h"
13#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
14#include "mc/deps/ecs/strict/Read.h"
15#include "mc/deps/ecs/strict/StrictExecutionContext.h"
16#include "mc/deps/ecs/strict/Write.h"
17
18// auto generated forward declare list
19// clang-format off
28namespace ClientRewind { struct ApplyReplayStateTrackerRequestComponent; }
29// clang-format on
30
31namespace ClientRewind {
32
33struct ApplySystem : public ::IStrictTickingSystem<::StrictExecutionContext<
34 ::Filter<::InterpolateMovementNeededComponent>,
35 ::Read<::ClientRewind::ApplyReplayStateTrackerRequestComponent>,
36 ::Write<
37 ::ActorDataFlagComponent,
38 ::ActorDataHorseFlagComponent,
39 ::ActorDataJumpDurationComponent,
40 ::ActorDataBoundingBoxComponent,
41 ::ActorDataSeatOffsetComponent,
42 ::ActorDataDirtyFlagsComponent>,
43 ::AddRemove<>,
44 ::GlobalRead<>,
45 ::GlobalWrite<>,
46 ::EntityFactoryT<>>> {
47public:
48 // ApplySystem inner types define
52 ::Write<
63
64public:
65 // virtual functions
66 // NOLINTBEGIN
67 virtual void tick(
71 ::Write<
82 ) /*override*/;
83
84 virtual void singleTick(
88 ::Write<
100 ) /*override*/;
101 // NOLINTEND
102
103public:
104 // static functions
105 // NOLINTBEGIN
106 MCAPI static void tickEntity(
107 ::StrictEntityContext const& entity,
110 ::ViewT<
117 );
118 // NOLINTEND
119
120public:
121 // virtual function thunks
122 // NOLINTBEGIN
123
124 // NOLINTEND
125};
126
127} // namespace ClientRewind
Definition IStrictTickingSystem.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:14
Definition StrictExecutionContext.h:6
Definition ViewT.h:6
Definition ActorDataBoundingBoxComponent.h:8
Definition ActorDataDirtyFlagsComponent.h:5
Definition ActorDataFlagComponent.h:10
Definition ActorDataHorseFlagComponent.h:8
Definition ActorDataJumpDurationComponent.h:8
Definition ActorDataSeatOffsetComponent.h:8
Definition AddRemove.h:6
Definition ApplyReplayStateTrackerRequestComponent.h:10
Definition ApplySystem.h:46
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition InterpolateMovementNeededComponent.h:5
Definition Read.h:6
Definition Write.h:6