3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/AddRemove.h"
9#include "mc/deps/ecs/strict/EntityFactoryT.h"
10#include "mc/deps/ecs/strict/Filter.h"
11#include "mc/deps/ecs/strict/GlobalRead.h"
12#include "mc/deps/ecs/strict/GlobalWrite.h"
13#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
14#include "mc/deps/ecs/strict/Read.h"
15#include "mc/deps/ecs/strict/StrictExecutionContext.h"
16#include "mc/deps/ecs/strict/Write.h"
28namespace ClientRewind {
struct ApplyReplayStateTrackerRequestComponent; }
31namespace ClientRewind {
34 ::Filter<::ActorMovementTickNeededComponent>,
35 ::Read<::ClientRewind::ApplyReplayStateTrackerRequestComponent>,
37 ::ActorDataFlagComponent,
38 ::ActorDataHorseFlagComponent,
39 ::ActorDataJumpDurationComponent,
40 ::ActorDataBoundingBoxComponent,
41 ::ActorDataSeatOffsetComponent,
42 ::ActorDataDirtyFlagsComponent>,
46 ::EntityFactoryT<>>> {
69 virtual void singleTick(
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition ActorDataBoundingBoxComponent.h:8
Definition ActorDataDirtyFlagsComponent.h:5
Definition ActorDataFlagComponent.h:9
Definition ActorDataHorseFlagComponent.h:8
Definition ActorDataJumpDurationComponent.h:8
Definition ActorDataSeatOffsetComponent.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition ApplyReplayStateTrackerRequestComponent.h:7
Definition ApplySystem.h:46
MCAPI void $singleTick(::StrictExecutionContext< ::Filter<::ActorMovementTickNeededComponent >, ::Read<::ClientRewind::ApplyReplayStateTrackerRequestComponent >, ::Write< ::ActorDataFlagComponent, ::ActorDataHorseFlagComponent, ::ActorDataJumpDurationComponent, ::ActorDataBoundingBoxComponent, ::ActorDataSeatOffsetComponent, ::ActorDataDirtyFlagsComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext, ::StrictEntityContext &entityContext)
static MCAPI void tickEntity(::StrictEntityContext const &entity, ::ClientRewind::ApplyReplayStateTrackerRequestComponent &request, ::ActorDataDirtyFlagsComponent &dirtyFlags, ::ViewT< ::StrictEntityContext, ::ActorDataFlagComponent, ::Optional<::ActorDataHorseFlagComponent >, ::Optional<::ActorDataJumpDurationComponent >, ::Optional<::ActorDataBoundingBoxComponent >, ::Optional<::ActorDataSeatOffsetComponent > > const &tracked)
static MCAPI void ** $vftable()
MCAPI void $tick(::StrictExecutionContext< ::Filter<::ActorMovementTickNeededComponent >, ::Read<::ClientRewind::ApplyReplayStateTrackerRequestComponent >, ::Write< ::ActorDataFlagComponent, ::ActorDataHorseFlagComponent, ::ActorDataJumpDurationComponent, ::ActorDataBoundingBoxComponent, ::ActorDataSeatOffsetComponent, ::ActorDataDirtyFlagsComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext)
Definition EntityFactoryT.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6