LeviLamina
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ApplySystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/AddRemove.h"
9#include "mc/deps/ecs/strict/EntityFactoryT.h"
10#include "mc/deps/ecs/strict/Filter.h"
11#include "mc/deps/ecs/strict/GlobalRead.h"
12#include "mc/deps/ecs/strict/GlobalWrite.h"
13#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
14#include "mc/deps/ecs/strict/Read.h"
15#include "mc/deps/ecs/strict/StrictExecutionContext.h"
16#include "mc/deps/ecs/strict/Write.h"
17
18// auto generated forward declare list
19// clang-format off
28namespace ClientRewind { struct ApplyReplayStateTrackerRequestComponent; }
29// clang-format on
30
31namespace ClientRewind {
32
33struct ApplySystem : public ::IStrictTickingSystem<::StrictExecutionContext<
34 ::Filter<::ActorMovementTickNeededComponent>,
35 ::Read<::ClientRewind::ApplyReplayStateTrackerRequestComponent>,
36 ::Write<
37 ::ActorDataFlagComponent,
38 ::ActorDataHorseFlagComponent,
39 ::ActorDataJumpDurationComponent,
40 ::ActorDataBoundingBoxComponent,
41 ::ActorDataSeatOffsetComponent,
42 ::ActorDataDirtyFlagsComponent>,
43 ::AddRemove<>,
44 ::GlobalRead<>,
45 ::GlobalWrite<>,
46 ::EntityFactoryT<>>> {
47public:
48 // virtual functions
49 // NOLINTBEGIN
50 virtual void tick(
54 ::Write<
64 ::EntityFactoryT<>>& executionContext
65 ) /*override*/;
66
67 virtual void singleTick(
71 ::Write<
81 ::EntityFactoryT<>>& executionContext,
82 ::StrictEntityContext& entityContext
83 ) /*override*/;
84
85 virtual ~ApplySystem() /*override*/ = default;
86 // NOLINTEND
87
88public:
89 // static functions
90 // NOLINTBEGIN
91 MCNAPI static void tickEntity(
92 ::StrictEntityContext const& entity,
95 ::ViewT<
102 );
103 // NOLINTEND
104
105public:
106 // virtual function thunks
107 // NOLINTBEGIN
108 MCNAPI void $tick(
112 ::Write<
122 ::EntityFactoryT<>>& executionContext
123 );
124
125 MCNAPI void $singleTick(
129 ::Write<
139 ::EntityFactoryT<>>& executionContext,
140 ::StrictEntityContext& entityContext
141 );
142
143
144 // NOLINTEND
145
146public:
147 // vftables
148 // NOLINTBEGIN
149 MCNAPI static void** $vftable();
150 // NOLINTEND
151};
152
153} // namespace ClientRewind
Definition IStrictTickingSystem.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition ViewT.h:6
Definition ActorDataBoundingBoxComponent.h:8
Definition ActorDataDirtyFlagsComponent.h:5
Definition ActorDataFlagComponent.h:9
Definition ActorDataHorseFlagComponent.h:8
Definition ActorDataJumpDurationComponent.h:8
Definition ActorDataSeatOffsetComponent.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition AddRemove.h:6
Definition ApplyReplayStateTrackerRequestComponent.h:7
Definition ApplySystem.h:46
MCAPI void $singleTick(::StrictExecutionContext< ::Filter<::ActorMovementTickNeededComponent >, ::Read<::ClientRewind::ApplyReplayStateTrackerRequestComponent >, ::Write< ::ActorDataFlagComponent, ::ActorDataHorseFlagComponent, ::ActorDataJumpDurationComponent, ::ActorDataBoundingBoxComponent, ::ActorDataSeatOffsetComponent, ::ActorDataDirtyFlagsComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext, ::StrictEntityContext &entityContext)
static MCAPI void tickEntity(::StrictEntityContext const &entity, ::ClientRewind::ApplyReplayStateTrackerRequestComponent &request, ::ActorDataDirtyFlagsComponent &dirtyFlags, ::ViewT< ::StrictEntityContext, ::ActorDataFlagComponent, ::Optional<::ActorDataHorseFlagComponent >, ::Optional<::ActorDataJumpDurationComponent >, ::Optional<::ActorDataBoundingBoxComponent >, ::Optional<::ActorDataSeatOffsetComponent > > const &tracked)
static MCAPI void ** $vftable()
MCAPI void $tick(::StrictExecutionContext< ::Filter<::ActorMovementTickNeededComponent >, ::Read<::ClientRewind::ApplyReplayStateTrackerRequestComponent >, ::Write< ::ActorDataFlagComponent, ::ActorDataHorseFlagComponent, ::ActorDataJumpDurationComponent, ::ActorDataBoundingBoxComponent, ::ActorDataSeatOffsetComponent, ::ActorDataDirtyFlagsComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext)
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition Read.h:6
Definition Write.h:6