LeviLamina
Loading...
Searching...
No Matches
ApplySystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/AddRemove.h"
9#include "mc/deps/ecs/strict/EntityFactoryT.h"
10#include "mc/deps/ecs/strict/Filter.h"
11#include "mc/deps/ecs/strict/GlobalRead.h"
12#include "mc/deps/ecs/strict/GlobalWrite.h"
13#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
14#include "mc/deps/ecs/strict/Read.h"
15#include "mc/deps/ecs/strict/StrictExecutionContext.h"
16#include "mc/deps/ecs/strict/Write.h"
17
18// auto generated forward declare list
19// clang-format off
28namespace ClientRewind { struct ApplyReplayStateTrackerRequestComponent; }
29// clang-format on
30
31namespace ClientRewind {
32
33struct ApplySystem : public ::IStrictTickingSystem<::StrictExecutionContext<
34 ::Filter<::ActorMovementTickNeededComponent>,
35 ::Read<::ClientRewind::ApplyReplayStateTrackerRequestComponent>,
36 ::Write<
37 ::ActorDataFlagComponent,
38 ::ActorDataHorseFlagComponent,
39 ::ActorDataJumpDurationComponent,
40 ::ActorDataBoundingBoxComponent,
41 ::ActorDataSeatOffsetComponent,
42 ::ActorDataDirtyFlagsComponent>,
43 ::AddRemove<>,
44 ::GlobalRead<>,
45 ::GlobalWrite<>,
46 ::EntityFactoryT<>>> {
47public:
48 // virtual functions
49 // NOLINTBEGIN
50 // vIndex: 5
51 virtual void tick(::StrictExecutionContext<
54 ::Write<
64 ::EntityFactoryT<>>& executionContext) /*override*/;
65
66 // vIndex: 6
67 virtual void singleTick(
71 ::Write<
81 ::EntityFactoryT<>>& executionContext,
82 ::StrictEntityContext& entityContext
83 ) /*override*/;
84
85 // vIndex: 0
86 virtual ~ApplySystem() /*override*/ = default;
87 // NOLINTEND
88
89public:
90 // static functions
91 // NOLINTBEGIN
92 MCAPI static void tickEntity(
93 ::StrictEntityContext const& entity,
96 ::ViewT<
103 );
104 // NOLINTEND
105
106public:
107 // destructor thunk
108 // NOLINTBEGIN
109
110 // NOLINTEND
111
112public:
113 // virtual function thunks
114 // NOLINTBEGIN
115 MCAPI void $tick(::StrictExecutionContext<
118 ::Write<
128 ::EntityFactoryT<>>& executionContext);
129
130 MCAPI void $singleTick(
134 ::Write<
144 ::EntityFactoryT<>>& executionContext,
145 ::StrictEntityContext& entityContext
146 );
147 // NOLINTEND
148
149public:
150 // vftables
151 // NOLINTBEGIN
152 MCAPI static void** $vftable();
153 // NOLINTEND
154};
155
156} // namespace ClientRewind
Definition IStrictTickingSystem.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:10
Definition StrictExecutionContext.h:6
Definition ViewT.h:6
Definition ActorDataBoundingBoxComponent.h:8
Definition ActorDataDirtyFlagsComponent.h:5
Definition ActorDataFlagComponent.h:8
Definition ActorDataHorseFlagComponent.h:8
Definition ActorDataJumpDurationComponent.h:8
Definition ActorDataSeatOffsetComponent.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition AddRemove.h:6
Definition ApplyReplayStateTrackerRequestComponent.h:7
Definition ApplySystem.h:46
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition Read.h:6
Definition Write.h:6