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virtual void | tick (::StrictExecutionContext< ::Filter<::ActorMovementTickNeededComponent >, ::Read<::ClientRewind::ApplyReplayStateTrackerRequestComponent >, ::Write< ::ActorDataFlagComponent, ::ActorDataHorseFlagComponent, ::ActorDataJumpDurationComponent, ::ActorDataBoundingBoxComponent, ::ActorDataSeatOffsetComponent, ::ActorDataDirtyFlagsComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext) |
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virtual void | singleTick (::StrictExecutionContext< ::Filter<::ActorMovementTickNeededComponent >, ::Read<::ClientRewind::ApplyReplayStateTrackerRequestComponent >, ::Write< ::ActorDataFlagComponent, ::ActorDataHorseFlagComponent, ::ActorDataJumpDurationComponent, ::ActorDataBoundingBoxComponent, ::ActorDataSeatOffsetComponent, ::ActorDataDirtyFlagsComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext, ::StrictEntityContext &entityContext) |
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MCAPI void | $tick (::StrictExecutionContext< ::Filter<::ActorMovementTickNeededComponent >, ::Read<::ClientRewind::ApplyReplayStateTrackerRequestComponent >, ::Write< ::ActorDataFlagComponent, ::ActorDataHorseFlagComponent, ::ActorDataJumpDurationComponent, ::ActorDataBoundingBoxComponent, ::ActorDataSeatOffsetComponent, ::ActorDataDirtyFlagsComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext) |
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MCAPI void | $singleTick (::StrictExecutionContext< ::Filter<::ActorMovementTickNeededComponent >, ::Read<::ClientRewind::ApplyReplayStateTrackerRequestComponent >, ::Write< ::ActorDataFlagComponent, ::ActorDataHorseFlagComponent, ::ActorDataJumpDurationComponent, ::ActorDataBoundingBoxComponent, ::ActorDataSeatOffsetComponent, ::ActorDataDirtyFlagsComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext, ::StrictEntityContext &entityContext) |
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The documentation for this struct was generated from the following file: