LeviLamina
Loading...
Searching...
No Matches
MovingBlockActorRenderer.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/renderer/blockactor/BlockActorRenderer.h"
7#include "mc/deps/minecraft_renderer/renderer/MaterialPtr.h"
8#include "mc/deps/minecraft_renderer/renderer/TexturePtr.h"
9
10// auto generated forward declare list
11// clang-format off
15namespace mce { class TextureGroup; }
16// clang-format on
17
19public:
20 // member variables
21 // NOLINTBEGIN
22 ::ll::TypedStorage<8, 8, ::BlockTessellator&> mBlockTessellator;
23 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mAtlasTexture;
24 ::ll::TypedStorage<8, 352, ::mce::MaterialPtr[22]> mBlockMaterials;
25 // NOLINTEND
26
27public:
28 // prevent constructor by default
29 MovingBlockActorRenderer& operator=(MovingBlockActorRenderer const&);
30 MovingBlockActorRenderer(MovingBlockActorRenderer const&);
31 MovingBlockActorRenderer();
32
33public:
34 // virtual functions
35 // NOLINTBEGIN
36 virtual void
37 render(::BaseActorRenderContext& renderContext, ::BlockActorRenderData& blockEntityRenderData) /*override*/;
38 // NOLINTEND
39
40public:
41 // member functions
42 // NOLINTBEGIN
43 MCAPI
44 MovingBlockActorRenderer(::std::shared_ptr<::mce::TextureGroup> textureGroup, ::BlockTessellator& blockTessellator);
45 // NOLINTEND
46
47public:
48 // constructor thunks
49 // NOLINTBEGIN
50 MCAPI void* $ctor(::std::shared_ptr<::mce::TextureGroup> textureGroup, ::BlockTessellator& blockTessellator);
51 // NOLINTEND
52
53public:
54 // virtual function thunks
55 // NOLINTBEGIN
56 MCAPI void $render(::BaseActorRenderContext& renderContext, ::BlockActorRenderData& blockEntityRenderData);
57 // NOLINTEND
58
59public:
60 // vftables
61 // NOLINTBEGIN
62 MCNAPI static void** $vftable();
63 // NOLINTEND
64};
Definition BaseActorRenderContext.h:5
Definition BlockActorRenderer.h:5
Definition BlockTessellator.h:5
Definition MovingBlockActorRenderer.h:5
static MCAPI void ** $vftable()
Definition TextureGroup.h:7
Definition BlockActorRenderData.h:5