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ScriptLootTableManager & | operator= (ScriptLootTableManager const &) |
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| ScriptLootTableManager (ScriptLootTableManager const &) |
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| MCAPI ::std::vector<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemStack > > | _itemStacksToScriptItemStacks (::std::vector<::ItemStack > const &itemStacks) const |
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| MCAPI ::Scripting::Result< ::std::optional<::std::vector<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemStack > > >, ::ScriptModuleMinecraft::ScriptUnloadedChunksError, ::ScriptModuleMinecraft::ScriptLocationInUnloadedChunkError, ::ScriptModuleMinecraft::ScriptLocationOutOfWorldBoundsError > | generateLootFromBlock (::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptBlock > scriptBlock, ::std::optional<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemStack > > tool) const |
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| MCAPI ::std::optional< ::std::vector<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemStack > > > | generateLootFromBlockPermutation (::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptBlockPermutation > scriptBlockPermutation, ::std::optional<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemStack > > tool) const |
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| MCAPI ::std::optional< ::std::vector<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemStack > > > | generateLootFromBlockType (::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptBlockType > scriptBlockType, ::std::optional<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemStack > > tool) const |
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| MCAPI ::Scripting::Result< ::std::optional<::std::vector<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemStack > > >, ::ScriptModuleMinecraft::ScriptInvalidActorError > | generateLootFromEntity (::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActor > scriptActor, ::std::optional<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemStack > > tool) const |
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| MCAPI ::std::optional< ::std::vector<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemStack > > > | generateLootFromEntityType (::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActorType > scriptActorType, ::std::optional<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemStack > > tool) const |
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| MCAPI ::std::optional< ::std::vector<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemStack > > > | generateLootFromTable (::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptLootTable > scriptLootTable, ::std::optional<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemStack > > tool) const |
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| MCAPI ::std::optional<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptLootTable > > | getLootTable (::std::string const &path) const |
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◆ _itemStacksToScriptItemStacks()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ generateLootFromBlock()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ generateLootFromBlockPermutation()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ generateLootFromBlockType()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ generateLootFromEntity()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ generateLootFromEntityType()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ generateLootFromTable()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ getLootTable()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ bind()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: