21class ConcretePowderBlock :
public ::FallingBlock {
24 ConcretePowderBlock();
29 virtual ::mce::Color getDustColor(
::Block const&)
const ;
31 virtual ::std::string getDustParticleName(
::Block const&)
const ;
36 virtual bool shouldStopFalling(
::Actor& entity)
const ;
44 MCAPI ConcretePowderBlock(::std::string
const& nameId,
int id);
46 MCAPI
bool _tryTouchWater(
::BlockSource& region,
::BlockPos const& pos, ::std::optional<::HashedString> name)
const;
54 MCAPI
void* $ctor(::std::string
const& nameId,
int id);
60 MCFOLD ::mce::Color $getDustColor(
::Block const&)
const;
62 MCAPI ::std::string $getDustParticleName(
::Block const&)
const;
66 MCAPI
bool $shouldStopFalling(
::Actor& entity)
const;