Definition StrictEntityContext.h:8
static MCAPI void tickApplyJumpModifierSystem(::StrictEntityContext const &, ::TriggerJumpRequestComponent const &triggerJumpRequestComponent, ::ActorRotationComponent const &actorRotationComponent, ::MovementAttributesComponent const &attributesComponent, ::MobEffectsComponent const &mobEffectsComponent, ::MobTravelComponent const &mobTravelComponent, ::JumpPendingScaleComponent &jumpPendingScaleComponent, ::StateVectorComponent &stateVectorComponent)