LeviLamina
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LootItemPropertyValueCondition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/storage/loot/predicates/LootItemCondition.h"
7
8// auto generated forward declare list
9// clang-format off
12class Random;
13// clang-format on
14
15class LootItemPropertyValueCondition : public ::LootItemCondition {
16public:
17 // member variables
18 // NOLINTBEGIN
20 // NOLINTEND
21
22public:
23 // prevent constructor by default
24 LootItemPropertyValueCondition& operator=(LootItemPropertyValueCondition const&);
25 LootItemPropertyValueCondition(LootItemPropertyValueCondition const&);
26 LootItemPropertyValueCondition();
27
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 virtual bool applies(::Random& context, ::LootTableContext&) /*override*/;
32
33 virtual bool _hasPropertyValue(::PropertyComponent const& component) const = 0;
34 // NOLINTEND
35
36public:
37 // virtual function thunks
38 // NOLINTBEGIN
40
41
42 // NOLINTEND
43
44public:
45 // vftables
46 // NOLINTBEGIN
47 MCNAPI static void** $vftable();
48 // NOLINTEND
49};
Definition LootItemCondition.h:12
MCAPI bool $applies(::Random &context, ::LootTableContext &)
static MCAPI void ** $vftable()
Definition LootTableContext.h:21
Definition PropertyComponent.h:21
Definition Random.h:10
Definition context.h:5
Definition Alias.h:14