LeviLamina
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LootItemPropertyValueCondition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/storage/loot/predicates/LootItemCondition.h"
7
8// auto generated forward declare list
9// clang-format off
12class Random;
13// clang-format on
14
15class LootItemPropertyValueCondition : public ::LootItemCondition {
16public:
17 // member variables
18 // NOLINTBEGIN
20 // NOLINTEND
21
22public:
23 // prevent constructor by default
24 LootItemPropertyValueCondition& operator=(LootItemPropertyValueCondition const&);
25 LootItemPropertyValueCondition(LootItemPropertyValueCondition const&);
26 LootItemPropertyValueCondition();
27
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 virtual bool applies(::Random&, ::LootTableContext& context) /*override*/;
32
33 virtual bool _hasPropertyValue(::PropertyComponent const&) const = 0;
34
35 virtual ~LootItemPropertyValueCondition() /*override*/ = default;
36 // NOLINTEND
37
38public:
39 // virtual function thunks
40 // NOLINTBEGIN
42
43
44 // NOLINTEND
45
46public:
47 // vftables
48 // NOLINTBEGIN
49 MCNAPI static void** $vftable();
50 // NOLINTEND
51};
Definition LootItemCondition.h:12
static MCAPI void ** $vftable()
MCAPI bool $applies(::Random &, ::LootTableContext &context)
Definition LootTableContext.h:20
Definition PropertyComponent.h:19
Definition Random.h:10
Definition context.h:5
Definition Alias.h:14