LeviLamina
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LootItemPropertyValueCondition.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/level/storage/loot/predicates/LootItemCondition.h"
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// auto generated forward declare list
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// clang-format off
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class
LootTableContext
;
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class
PropertyComponent
;
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class
Random
;
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// clang-format on
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class
LootItemPropertyValueCondition :
public
::LootItemCondition
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<8, 48>
mUnke360f1;
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// NOLINTEND
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public
:
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// prevent constructor by default
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LootItemPropertyValueCondition& operator=(LootItemPropertyValueCondition
const
&);
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LootItemPropertyValueCondition(LootItemPropertyValueCondition
const
&);
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LootItemPropertyValueCondition();
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
bool
applies(
::Random
&,
::LootTableContext
&
context
)
/*override*/
;
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virtual
bool
_hasPropertyValue(
::PropertyComponent
const
&)
const
= 0;
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virtual
~LootItemPropertyValueCondition()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCNAPI
bool
$applies
(
::Random
&,
::LootTableContext
&
context
);
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
LootItemCondition
Definition
LootItemCondition.h:12
LootItemPropertyValueCondition::$vftable
static MCAPI void ** $vftable()
LootItemPropertyValueCondition::$applies
MCAPI bool $applies(::Random &, ::LootTableContext &context)
LootTableContext
Definition
LootTableContext.h:20
PropertyComponent
Definition
PropertyComponent.h:19
Random
Definition
Random.h:10
context
Definition
context.h:5
ll::UntypedStorage
Definition
Alias.h:14
src
mc
world
level
storage
loot
predicates
LootItemPropertyValueCondition.h
Generated on
for LeviLamina by
1.16.1