LeviLamina
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CampfireBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/ActorBlockBase.h"
7#include "mc/world/level/block/BlockSupportType.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class Block;
13class BlockActor;
14class BlockLegacy;
15class BlockPos;
16class BlockSource;
17class Experiments;
18class ItemInstance;
19class Player;
21struct Brightness;
22namespace BlockEvents { class BlockPlaceEvent; }
23// clang-format on
24
26public:
27 // member variables
28 // NOLINTBEGIN
29 ::ll::TypedStorage<1, 1, bool> mSpawnRandomParticles;
30 ::ll::TypedStorage<1, 1, bool> mIsCampfireFireStarter;
31 // NOLINTEND
32
33public:
34 // virtual functions
35 // NOLINTBEGIN
36 // vIndex: 126
37 virtual ::Brightness getLightEmission(::Block const& block) const /*override*/;
38
39 // vIndex: 20
40 virtual bool hasVariableLighting() const /*override*/;
41
42 // vIndex: 139
43 virtual bool use(::Player& player, ::BlockPos const& pos, uchar face) const /*override*/;
44
45 // vIndex: 149
46 virtual void entityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& entity) const /*override*/;
47
48 // vIndex: 57
49 virtual bool checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const
50 /*override*/;
51
52 // vIndex: 23
53 virtual bool canProvideSupport(::Block const&, uchar face, ::BlockSupportType) const /*override*/;
54
55 // vIndex: 90
56 virtual ::ItemInstance asItemInstance(::Block const& block, ::BlockActor const*) const /*override*/;
57
58 // vIndex: 79
59 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
60
61 // vIndex: 132
62 virtual void onRemove(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
63
64 // vIndex: 119
65 virtual bool canSpawnOn(::Actor*) const /*override*/;
66
67 // vIndex: 31
68 virtual bool isLavaBlocking() const /*override*/;
69
70 // vIndex: 87
71 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
72 /*override*/;
73
74 // vIndex: 123
75 virtual void animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const /*override*/;
76
77 // vIndex: 131
78 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
79
80 // vIndex: 0
81 virtual ~CampfireBlock() /*override*/ = default;
82 // NOLINTEND
83
84public:
85 // member functions
86 // NOLINTBEGIN
87 MCAPI void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
88 // NOLINTEND
89
90public:
91 // static functions
92 // NOLINTBEGIN
93 MCAPI static bool tryDouseFire(::BlockSource& region, ::BlockPos const& pos, ::Actor* sourceActor, bool needsWater);
94
95 MCAPI static bool tryLightFire(::BlockSource& region, ::BlockPos const& pos, ::Actor* sourceActor);
96 // NOLINTEND
97
98public:
99 // destructor thunk
100 // NOLINTBEGIN
101
102 // NOLINTEND
103
104public:
105 // virtual function thunks
106 // NOLINTBEGIN
107 MCAPI ::Brightness $getLightEmission(::Block const& block) const;
108
109 MCFOLD bool $hasVariableLighting() const;
110
111 MCAPI bool $use(::Player& player, ::BlockPos const& pos, uchar face) const;
112
113 MCAPI void $entityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& entity) const;
114
115 MCAPI bool $checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const;
116
117 MCFOLD bool $canProvideSupport(::Block const&, uchar face, ::BlockSupportType) const;
118
119 MCAPI ::ItemInstance $asItemInstance(::Block const& block, ::BlockActor const*) const;
120
121 MCAPI bool $mayPlace(::BlockSource& region, ::BlockPos const& pos) const;
122
123 MCAPI void $onRemove(::BlockSource& region, ::BlockPos const& pos) const;
124
125 MCFOLD bool $canSpawnOn(::Actor*) const;
126
127 MCFOLD bool $isLavaBlocking() const;
128
129 MCAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
130
131 MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const;
132
133 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
134 // NOLINTEND
135
136public:
137 // vftables
138 // NOLINTBEGIN
139 MCAPI static void** $vftable();
140 // NOLINTEND
141};
Definition ActorBlockBase.h:6
Definition Actor.h:104
Definition BlockActor.h:32
Definition BlockPlaceEvent.h:15
Definition BlockLegacy.h:88
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Block.h:36
Definition CampfireBlock.h:25
Definition Experiments.h:14
Definition ItemInstance.h:16
Definition Player.h:119
Definition BlockAnimateTickData.h:5
Definition Brightness.h:8