3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/block/ActorBlockBase.h"
7#include "mc/world/level/block/BlockLegacy.h"
8#include "mc/world/level/block/BlockSupportType.h"
21namespace BlockEvents {
class BlockPlaceEvent; }
22namespace BlockEvents {
class BlockPlayerInteractEvent; }
29 ::ll::TypedStorage<1, 1, bool> mSpawnRandomParticles;
30 ::ll::TypedStorage<1, 1, bool> mIsCampfireFireStarter;
37 virtual ::Brightness getLightEmission(
::Block const& block)
const ;
40 virtual bool hasVariableLighting()
const ;
50 virtual bool canProvideSupport(
::Block const&, uchar face, ::BlockSupportType)
const ;
62 virtual bool canSpawnOn(
::Actor*)
const ;
65 virtual bool isLavaBlocking()
const ;
75 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
Definition ActorBlockBase.h:6
Definition BlockActor.h:32
Definition BlockPlaceEvent.h:16
Definition BlockPlayerInteractEvent.h:17
Definition BlockSource.h:67
Definition CampfireBlock.h:25
MCAPI void $onRemove(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI void use(::BlockEvents::BlockPlayerInteractEvent &eventData) const
static MCAPI bool tryDouseFire(::BlockSource ®ion, ::BlockPos const &pos, ::Actor *sourceActor, bool needsWater)
MCAPI bool $hasVariableLighting() const
MCAPI bool $canProvideSupport(::Block const &, uchar face, ::BlockSupportType) const
MCAPI void $neighborChanged(::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
static MCAPI bool tryLightFire(::BlockSource ®ion, ::BlockPos const &pos, ::Actor *sourceActor)
MCAPI::ItemInstance $asItemInstance(::Block const &block, ::BlockActor const *) const
MCAPI void $entityInside(::BlockSource ®ion, ::BlockPos const &pos, ::Actor &entity) const
MCAPI void onPlace(::BlockEvents::BlockPlaceEvent &eventData) const
MCAPI void $_addHardCodedBlockComponents(::Experiments const &)
MCAPI bool $canSpawnOn(::Actor *) const
MCAPI bool $checkIsPathable(::Actor &entity, ::BlockPos const &lastPathPos, ::BlockPos const &pathPos) const
MCAPI bool $isLavaBlocking() const
MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const &tickData) const
static MCAPI void ** $vftable()
MCAPI bool $mayPlace(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI::Brightness $getLightEmission(::Block const &block) const
Definition Experiments.h:14
Definition ItemInstance.h:16
Definition BlockAnimateTickData.h:5
Definition Brightness.h:8