LeviLamina
Loading...
Searching...
No Matches
LootItemRandomDifficultyChanceCondition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/container/DenseEnumMap.h"
7#include "mc/deps/shared_types/legacy/Difficulty.h"
8#include "mc/world/level/storage/loot/predicates/LootItemCondition.h"
9
10// auto generated forward declare list
11// clang-format off
13class Random;
14namespace Json { class Value; }
15// clang-format on
16
17class LootItemRandomDifficultyChanceCondition : public ::LootItemCondition {
18public:
19 // member variables
20 // NOLINTBEGIN
22 // NOLINTEND
23
24public:
25 // prevent constructor by default
26 LootItemRandomDifficultyChanceCondition& operator=(LootItemRandomDifficultyChanceCondition const&);
27 LootItemRandomDifficultyChanceCondition(LootItemRandomDifficultyChanceCondition const&);
28 LootItemRandomDifficultyChanceCondition();
29
30public:
31 // virtual functions
32 // NOLINTBEGIN
33 virtual bool applies(::Random& random, ::LootTableContext& context) /*override*/;
34
35 virtual ::LootItemCondition::ConditionType getConditionType() const /*override*/;
36 // NOLINTEND
37
38public:
39 // member functions
40 // NOLINTBEGIN
42
43 MCNAPI ::Bedrock::DenseEnumMap<::SharedTypes::Legacy::Difficulty, float, 4> const& getChances() const;
44 // NOLINTEND
45
46public:
47 // static functions
48 // NOLINTBEGIN
49 MCNAPI static ::std::unique_ptr<::LootItemCondition> deserialize(::Json::Value const& object);
50 // NOLINTEND
51
52public:
53 // constructor thunks
54 // NOLINTBEGIN
55 MCNAPI void* $ctor(::Json::Value const& object);
56 // NOLINTEND
57
58public:
59 // virtual function thunks
60 // NOLINTBEGIN
62
63 MCNAPI ::LootItemCondition::ConditionType $getConditionType() const;
64
65
66 // NOLINTEND
67
68public:
69 // vftables
70 // NOLINTBEGIN
71 MCNAPI static void** $vftable();
72 // NOLINTEND
73};
Definition Value.h:16
Definition LootItemCondition.h:12
MCAPI void * $ctor(::Json::Value const &object)
MCAPI ::Bedrock::DenseEnumMap<::SharedTypes::Legacy::Difficulty, float, 4 > const & getChances() const
static MCAPI ::std::unique_ptr<::LootItemCondition > deserialize(::Json::Value const &object)
MCAPI LootItemRandomDifficultyChanceCondition(::Json::Value const &object)
MCAPI::LootItemCondition::ConditionType $getConditionType() const
MCAPI bool $applies(::Random &random, ::LootTableContext &context)
Definition LootTableContext.h:21
Definition Random.h:10
Definition context.h:5
Definition Alias.h:14