LeviLamina
Loading...
Searching...
No Matches
LootItemRandomDifficultyChanceCondition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/storage/loot/predicates/LootItemCondition.h"
7
8// auto generated forward declare list
9// clang-format off
11class Random;
12namespace Json { class Value; }
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
20 // NOLINTEND
21
22public:
23 // prevent constructor by default
27
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 // vIndex: 0
32 virtual ~LootItemRandomDifficultyChanceCondition() /*override*/ = default;
33
34 // vIndex: 1
35 virtual bool applies(::Random& random, ::LootTableContext& context) /*override*/;
36 // NOLINTEND
37
38public:
39 // member functions
40 // NOLINTBEGIN
42 // NOLINTEND
43
44public:
45 // constructor thunks
46 // NOLINTBEGIN
47 MCAPI void* $ctor(::Json::Value object);
48 // NOLINTEND
49
50public:
51 // destructor thunk
52 // NOLINTBEGIN
53
54 // NOLINTEND
55
56public:
57 // virtual function thunks
58 // NOLINTBEGIN
59 MCAPI bool $applies(::Random& random, ::LootTableContext& context);
60 // NOLINTEND
61
62public:
63 // vftables
64 // NOLINTBEGIN
65 MCAPI static void** $vftable();
66 // NOLINTEND
67};
Definition Value.h:16
Definition LootItemCondition.h:12
Definition LootItemRandomDifficultyChanceCondition.h:15
Definition LootTableContext.h:20
Definition Random.h:16
Definition context.h:5
Definition Alias.h:14