3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/legacy/ActorUniqueID.h"
7#include "mc/world/level/block/actor/BlockActor.h"
25 ::ll::TypedStorage<4, 4, int> mDyeColor;
26 ::ll::TypedStorage<1, 1, bool> mDirty;
27 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mPetSleepingOnBed;
28 ::ll::TypedStorage<8, 8, ::Block const&> mBedBlock;
62 virtual ::std::string getName()
const ;
65 virtual ::std::unique_ptr<::BlockActorDataPacket> _getUpdatePacket(
::BlockSource& region) ;
Definition BedBlockActor.h:21
MCAPI bool $saveItemInstanceData(::CompoundTag &tag, ::SaveContext const &saveContext) const
MCAPI ::std::unique_ptr<::BlockActorDataPacket > $_getUpdatePacket(::BlockSource ®ion)
static MCAPI void ** $vftable()
MCAPI void $_onUpdatePacket(::CompoundTag const &data, ::BlockSource ®ion)
MCAPI void $onChanged(::BlockSource ®ion)
MCAPI void $tick(::BlockSource ®ion)
MCAPI::BlockActor * $getCrackEntity(::BlockSource ®ion, ::BlockPos const &pos)
MCAPI bool $save(::CompoundTag &tag, ::SaveContext const &saveContext) const
MCAPI void $load(::ILevel &level, ::CompoundTag const &base, ::DataLoadHelper &dataLoadHelper)
MCAPI void $onPlace(::BlockSource ®ion)
MCAPI::std::string $getName() const
MCAPI void stopSleepingOn(::BlockSource ®ion, bool forcefulAwake)
Definition BlockActorDataPacket.h:19
Definition BlockActor.h:32
Definition BlockSource.h:67
Definition CompoundTag.h:13
Definition DataLoadHelper.h:20
Definition SaveContext.h:5