3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/ShapeType.h"
8#include "mc/world/level/block/FallingBlock.h"
26namespace mce {
class Color; }
33 virtual ::AABB getCollisionShape(
40 virtual ::HitResult clip(
46 ::ShapeType shapeType,
55 virtual bool isLavaBlocking()
const ;
59 virtual ::Block
const&
60 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
68 virtual ::mce::Color getDustColor(
::Block const&)
const ;
70 virtual ::std::string getDustParticleName(
::Block const&)
const ;
74 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
94 MCAPI
static int const& MAX_STABILITY();
100 MCAPI ::AABB $getCollisionShape(
108 MCAPI ::HitResult $clip(
114 ::ShapeType shapeType,
123 MCFOLD
bool $isLavaBlocking()
const;
127 MCAPI ::Block
const& $getPlacementBlock(
139 MCAPI ::mce::Color $getDustColor(
::Block const&)
const;
141 MCAPI ::std::string $getDustParticleName(
::Block const&)
const;
145 MCAPI
void $_addHardCodedBlockComponents(
::Experiments const&);
153 MCAPI
static void** $vftable();
Definition BaseGameVersion.h:8
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockSource.h:68
Definition Experiments.h:14
Definition FallingBlock.h:20
Definition GetCollisionShapeInterface.h:13
Definition HitResult.h:17
Definition IConstBlockSource.h:25
Definition ScaffoldingBlock.h:29
Definition optional_ref.h:10
Definition BlockAnimateTickData.h:14