3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/ShapeType.h"
8#include "mc/world/level/block/FallingBlock.h"
24namespace BlockEvents {
class BlockPlaceEvent; }
25namespace BlockEvents {
class BlockQueuedTickEvent; }
26namespace mce {
class Color; }
34 virtual ::AABB getCollisionShape(
54 virtual bool isLavaBlocking()
const ;
60 virtual ::Block
const&
61 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
72 virtual ::mce::Color getDustColor(
::Block const&)
const ;
75 virtual ::std::string getDustParticleName(
::Block const&)
const ;
81 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
102 MCAPI
static int const& MAX_STABILITY();
114 MCAPI ::AABB $getCollisionShape(
129 MCFOLD
bool $isLavaBlocking()
const;
134 $getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
141 MCAPI ::mce::Color $getDustColor(
::Block const&)
const;
143 MCAPI ::std::string $getDustParticleName(
::Block const&)
const;
147 MCAPI
void $_addHardCodedBlockComponents(
::Experiments const&);
153 MCAPI
static void** $vftable();
Definition BaseGameVersion.h:13
Definition BlockPlaceEvent.h:15
Definition BlockQueuedTickEvent.h:15
Definition BlockSource.h:67
Definition Experiments.h:14
Definition FallingBlock.h:20
Definition GetCollisionShapeInterface.h:13
Definition HitResult.h:19
Definition IConstBlockSource.h:24
Definition ScaffoldingBlock.h:29
Definition optional_ref.h:10
Definition BlockAnimateTickData.h:5