LeviLamina
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ScaffoldingBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/ShapeType.h"
8#include "mc/world/level/block/FallingBlock.h"
9
10// auto generated forward declare list
11// clang-format off
12class AABB;
13class Actor;
14class BaseGameVersion;
15class Block;
16class BlockPos;
17class BlockSource;
18class Experiments;
20class HitResult;
22class Vec3;
24namespace BlockEvents { class BlockPlaceEvent; }
25namespace BlockEvents { class BlockQueuedTickEvent; }
26namespace mce { class Color; }
27// clang-format on
28
30public:
31 // virtual functions
32 // NOLINTBEGIN
33 virtual ::AABB getCollisionShape(
34 ::Block const& block,
36 ::BlockPos const& pos,
38 ) const /*override*/;
39
40 virtual ::HitResult clip(
41 ::Block const& block,
42 ::BlockSource const& region,
43 ::BlockPos const& pos,
44 ::Vec3 const& A,
45 ::Vec3 const& B,
46 ::ShapeType shapeType,
48 ) const /*override*/;
49
50 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
51 /*override*/;
52
53 virtual bool canSlide(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
54
55 virtual bool isLavaBlocking() const /*override*/;
56
57 virtual bool breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const /*override*/;
58
59 virtual ::Block const&
60 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
61 /*override*/;
62
63 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
64
65 virtual bool checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const
66 /*override*/;
67
68 virtual ::mce::Color getDustColor(::Block const&) const /*override*/;
69
70 virtual ::std::string getDustParticleName(::Block const&) const /*override*/;
71
72 virtual void animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const /*override*/;
73
74 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
75
76 virtual ~ScaffoldingBlock() /*override*/ = default;
77 // NOLINTEND
78
79public:
80 // member functions
81 // NOLINTBEGIN
82 MCAPI bool _updateBlockStability(::BlockSource& region, ::BlockPos const& pos) const;
83
84 MCAPI int calculateStability(::BlockSource const& region, ::BlockPos const& pos) const;
85
86 MCAPI void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
87
88 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
89 // NOLINTEND
90
91public:
92 // static variables
93 // NOLINTBEGIN
94 MCAPI static int const& MAX_STABILITY();
95 // NOLINTEND
96
97public:
98 // virtual function thunks
99 // NOLINTBEGIN
100 MCAPI ::AABB $getCollisionShape(
101 ::Block const& block,
102 ::IConstBlockSource const&,
103 ::BlockPos const& pos,
105 ) const;
106
107#ifdef LL_PLAT_S
108 MCAPI ::HitResult $clip(
109 ::Block const& block,
110 ::BlockSource const& region,
111 ::BlockPos const& pos,
112 ::Vec3 const& A,
113 ::Vec3 const& B,
114 ::ShapeType shapeType,
116 ) const;
117#endif
118
119 MCAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
120
121 MCAPI bool $canSlide(::BlockSource& region, ::BlockPos const& pos) const;
122
123 MCFOLD bool $isLavaBlocking() const;
124
125 MCFOLD bool $breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const;
126
127 MCAPI ::Block const& $getPlacementBlock(
128 ::Actor const& by,
129 ::BlockPos const& pos,
130 uchar face,
131 ::Vec3 const& clickPos,
132 int itemValue
133 ) const;
134
135 MCAPI bool $mayPlace(::BlockSource& region, ::BlockPos const& pos) const;
136
137 MCAPI bool $checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const;
138
139 MCAPI ::mce::Color $getDustColor(::Block const&) const;
140
141 MCAPI ::std::string $getDustParticleName(::Block const&) const;
142
143 MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const;
144
145 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
146
147
148 // NOLINTEND
149
150public:
151 // vftables
152 // NOLINTBEGIN
153 MCAPI static void** $vftable();
154 // NOLINTEND
155};
Definition AABB.h:18
Definition Actor.h:105
Definition BaseGameVersion.h:8
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:19
Definition BlockSource.h:68
Definition Block.h:43
Definition Experiments.h:14
Definition FallingBlock.h:20
Definition GetCollisionShapeInterface.h:13
Definition HitResult.h:17
Definition IConstBlockSource.h:25
Definition ScaffoldingBlock.h:29
Definition Vec3.h:10
Definition Color.h:13
Definition optional_ref.h:10
Definition BlockAnimateTickData.h:14