LeviLamina
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FireworksMovementSystems.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/EntityModifier.h"
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#include "mc/deps/ecs/strict/Include.h"
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#include "mc/entity/systems/movement/actor/fireworks_movement_systems/RocketAttached.h"
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// auto generated forward declare list
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// clang-format off
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class
EntitySystems
;
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class
LocalSpatialEntityFetcher
;
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class
StrictEntityContext
;
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struct
ActorRotationComponent
;
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struct
ActorSetPositionRequestComponent
;
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struct
ActorUniqueID
;
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struct
MobFlagComponent
;
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struct
StateVectorComponent
;
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struct
SynchedActorDataComponent
;
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// clang-format on
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namespace
FireworksMovementSystems {
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// functions
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// NOLINTBEGIN
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MCNAPI ::FireworksMovementSystems::RocketAttached fireworksRocketMoveClientEntity(
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::StrictEntityContext
const
& rocket,
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::SynchedActorDataComponent
const
& rocketData,
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::StateVectorComponent
& rocketStateVector,
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::ActorRotationComponent
& rocketRotation,
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::LocalSpatialEntityFetcher
& fetcher,
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::ViewT
<
::StrictEntityContext
,
::Include<::MobFlagComponent>
,
::StateVectorComponent
const
>
const
& stateVectors,
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::EntityModifier<::ActorSetPositionRequestComponent>
modifier
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);
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MCNAPI
void
registerRocketMovementSystems(
::EntitySystems
& systemRegistry,
bool
isClientSide);
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MCNAPI
void
simulateAttachedRocket(
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::StrictEntityContext
const
& rocket,
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::ActorUniqueID
const
& attachedID,
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::StateVectorComponent
& rocketStateVector,
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::LocalSpatialEntityFetcher
& fetcher,
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::ViewT
<
::StrictEntityContext
,
::Include<::MobFlagComponent>
,
::StateVectorComponent
const
>
const
& stateVectors,
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::EntityModifier<::ActorSetPositionRequestComponent>
modifier
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);
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// NOLINTEND
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}
// namespace FireworksMovementSystems
EntityModifier
Definition
EntityModifier.h:6
EntitySystems
Definition
EntitySystems.h:24
LocalSpatialEntityFetcher
Definition
LocalSpatialEntityFetcher.h:5
StrictEntityContext
Definition
StrictEntityContext.h:8
ViewT
Definition
ViewT.h:6
ActorRotationComponent
Definition
ActorRotationComponent.h:8
ActorSetPositionRequestComponent
Definition
ActorSetPositionRequestComponent.h:8
ActorUniqueID
Definition
ActorUniqueID.h:5
Include
Definition
Include.h:6
MobFlagComponent
Definition
MobFlagComponent.h:5
StateVectorComponent
Definition
StateVectorComponent.h:8
SynchedActorDataComponent
Definition
SynchedActorDataComponent.h:8
src-server
mc
entity
systems
movement
actor
fireworks_movement_systems
FireworksMovementSystems.h
Generated on Sun Oct 12 2025 06:31:40 for LeviLamina by
1.12.0