LeviLamina
Loading...
Searching...
No Matches
FireworksMovementSystems.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8#include "mc/deps/ecs/strict/Include.h"
9#include "mc/entity/systems/movement/actor/fireworks_movement_systems/RocketAttached.h"
10
11// auto generated forward declare list
12// clang-format off
13class EntitySystems;
18struct MobFlagComponent;
21// clang-format on
22
23namespace FireworksMovementSystems {
24// functions
25// NOLINTBEGIN
26MCNAPI ::FireworksMovementSystems::RocketAttached fireworksRocketMoveClientEntity(
27 ::StrictEntityContext const& rocket,
28 ::SynchedActorDataComponent const& rocketData,
29 ::StateVectorComponent& rocketStateVector,
30 ::ActorRotationComponent& rocketRotation,
34);
35
36MCNAPI void registerRocketMovementSystems(::EntitySystems& systemRegistry, bool isClientSide);
37// NOLINTEND
38
39} // namespace FireworksMovementSystems
Definition EntityModifier.h:6
Definition EntitySystems.h:24
Definition LocalSpatialEntityFetcher.h:5
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition ActorRotationComponent.h:8
Definition ActorSetPositionRequestComponent.h:8
Definition Include.h:6
Definition MobFlagComponent.h:5
Definition StateVectorComponent.h:8
Definition SynchedActorDataComponent.h:8