3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/controls/renderers/MinecraftUICustomRenderer.h"
7#include "mc/deps/minecraft_renderer/renderer/Mesh.h"
8#include "mc/deps/minecraft_renderer/renderer/TexturePtr.h"
31 enum class HeartType :
int {
59 ::ll::TypedStorage<4, 4, int> mHealth;
60 ::ll::TypedStorage<4, 4, int> mOldHealth;
61 ::ll::TypedStorage<4, 4, int> mMaxHealth;
62 ::ll::TypedStorage<4, 4, int> mAbsorption;
70 ::ll::TypedStorage<4, 4, ::HudHeartRenderer::HeartType> mType;
71 ::ll::TypedStorage<8, 8, uint64> mOffset;
72 ::ll::TypedStorage<8, 8, uint64> mCount;
79 ::ll::TypedStorage<1, 1, bool> mHasLoadedTextures;
80 ::ll::TypedStorage<1, 1, bool> mShouldRender;
81 ::ll::TypedStorage<8, 24, ::HudHeartRenderer::HeartIconData> mBackgroundIcon;
82 ::ll::TypedStorage<8, 24, ::HudHeartRenderer::HeartIconData> mFullFlashIcon;
83 ::ll::TypedStorage<8, 24, ::HudHeartRenderer::HeartIconData> mHalfFlashIcon;
84 ::ll::TypedStorage<8, 24, ::HudHeartRenderer::HeartIconData> mFullAbsorptionIcon;
85 ::ll::TypedStorage<8, 24, ::HudHeartRenderer::HeartIconData> mHalfAbsorptionIcon;
86 ::ll::TypedStorage<8, 24, ::HudHeartRenderer::HeartIconData> mFullIcon;
87 ::ll::TypedStorage<8, 24, ::HudHeartRenderer::HeartIconData> mHalfIcon;
88 ::ll::TypedStorage<8, 640, ::std::array<::mce::TexturePtr, 20>> mHeartTextures;
89 ::ll::TypedStorage<8, 10560, ::std::array<::mce::Mesh, 20>> mHeartMeshes;
90 ::ll::TypedStorage<8, 24, ::std::vector<::glm::vec3>> mIconPosition;
96 virtual ~HudHeartRenderer() =
default;
98 virtual ::std::shared_ptr<::UICustomRenderer> clone() const ;
101 render(::MinecraftUIRenderContext& renderContext, ::IClientInstance&, ::UIControl& owner,
int) ;
103 virtual
bool update(::IClientInstance& client, ::UIControl& owner, ::UIScene const& scene) ;
109 MCAPI HudHeartRenderer();
111 MCAPI
void _loadHeartTextures(::mce::TextureGroup& textureGroup,
bool isHardcore);
113 MCAPI
bool _validateHeartMeshes(::ScreenContext& screenContext);
119 MCAPI static ::HudHeartRenderer::
SanitizedHealthData getSanitizedHealthData(::Player const& player);
131 MCAPI ::std::shared_ptr<::UICustomRenderer> $clone() const;
133 MCAPI
void $render(::MinecraftUIRenderContext& renderContext, ::IClientInstance&, ::UIControl& owner,
int);
135 MCAPI
bool $update(::IClientInstance& client, ::UIControl& owner, ::UIScene const& scene);
Definition HudHeartRenderer.h:5
static MCAPI void ** $vftable()
Definition IClientInstance.h:5
Definition MinecraftUICustomRenderer.h:5
Definition MinecraftUIRenderContext.h:5
Definition ScreenContext.h:5
Definition UICustomRenderer.h:5
Definition TextureGroup.h:7
Definition HudHeartRenderer.h:18
Definition HudHeartRenderer.h:16