LeviLamina
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UIAnimFlipbook Class Reference
Inheritance diagram for UIAnimFlipbook:

Public Types

enum class  State : int { Running = 0 , Waiting = 1 , WaitingForRender = 2 }
enum class  State : int { Running = 0 , Waiting = 1 , WaitingForRender = 2 }

Public Member Functions

virtual ::std::shared_ptr<::UIAnim > clone ()
virtual char const * getInitialValueKey () const
virtual bool tick (::UIControl &ownerControl, float const deltaTime)
virtual void onResourcesLoaded (::UIAnimationComponent &animComponent)
virtual void _reset (::UIControl &ownerControl)
MCAPI UIAnimFlipbook (::UIResolvedDef const &def)
MCAPI void * $ctor (::UIResolvedDef const &def)
MCAPI ::std::shared_ptr<::UIAnim > $clone ()
MCFOLD char const * $getInitialValueKey () const
MCAPI bool $tick (::UIControl &ownerControl, float const deltaTime)
MCAPI void $onResourcesLoaded (::UIAnimationComponent &animComponent)
MCAPI void $_reset (::UIControl &ownerControl)
virtual void updateProperties (::UIAnimationComponent &animComponent)
virtual void _play ()
MCAPI bool _hasEndEventId (uint id, ::std::set< void const * > &otherAnimations) const
MCAPI bool _hasPlayEventId (uint playEventId, ::std::set< void const * > &otherAnimations) const
MCAPI void destroy ()
MCAPI void setNextAnim (::std::shared_ptr<::UIAnim > next)
MCAPI void * $ctor (::UIAnim const &)
MCAPI void * $ctor (::ui::AnimationType animType, ::UIResolvedDef const &def)
MCAPI void $dtor ()
MCAPI void $updateProperties (::UIAnimationComponent &animComponent)
MCAPI void $_play ()

Static Public Member Functions

static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 4, 4, float > mAnimationTime
::ll::TypedStorage< 4, 4, float > mCurrentFrame
::ll::TypedStorage< 4, 4, float > mFPS
::ll::TypedStorage< 4, 4, int > mFrameCount
::ll::TypedStorage< 4, 4, float > mFrameStep
::ll::TypedStorage< 1, 1, bool > mReverse
::ll::TypedStorage< 1, 1, bool > mReversible
::ll::TypedStorage< 1, 1, ::ui::OrientationType > mFlipOrientation
::ll::TypedStorage< 1, 1, bool > mLooping
::ll::TypedStorage< 1, 1, ::ui::AnimationType > mAnimType
::ll::TypedStorage< 4, 4, float > mTime
::ll::TypedStorage< 8, 8, float(*)(float, float, float)> mEase
::ll::TypedStorage< 4, 4, ::UIAnim::State > mState
::ll::TypedStorage< 4, 4, uint > mAnimEndEventId
::ll::TypedStorage< 4, 4, uint > mPlayEventId
::ll::TypedStorage< 4, 4, uint > mResetEventId
::ll::TypedStorage< 4, 4, float > mDuration
::ll::TypedStorage< 8, 32, ::std::string > mName
::ll::TypedStorage< 8, 32, ::std::string > mNext
::ll::TypedStorage< 8, 32, ::std::string > mDestroyControlAtEnd
::ll::TypedStorage< 1, 1, bool > mResettable
::ll::TypedStorage< 1, 1, bool > mWaitUntilRenderedToPlay
::ll::TypedStorage< 1, 1, bool > mRendered
::ll::TypedStorage< 8, 16, ::std::shared_ptr<::UIAnim > > mNextAnim

Member Function Documentation

◆ getInitialValueKey()

virtual char const * UIAnimFlipbook::getInitialValueKey ( ) const
virtual

Reimplemented from UIAnim.

◆ tick()

virtual bool UIAnimFlipbook::tick ( ::UIControl & ownerControl,
float const deltaTime )
virtual

Reimplemented from UIAnim.

◆ onResourcesLoaded()

virtual void UIAnimFlipbook::onResourcesLoaded ( ::UIAnimationComponent & animComponent)
virtual

Reimplemented from UIAnim.

◆ _reset()

virtual void UIAnimFlipbook::_reset ( ::UIControl & ownerControl)
virtual

Reimplemented from UIAnim.

◆ $vftable()

MCAPI void ** UIAnimFlipbook::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: