LeviLamina
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UIAnimationComponent Class Reference
Inheritance diagram for UIAnimationComponent:

Classes

struct  NewAnimation

Public Types

using AnimList = ::std::vector<::std::shared_ptr<::UIAnim>>
using AnimListIter = ::std::_Vector_iterator<::std::_Vector_val<::std::_Simple_types<::std::shared_ptr<::UIAnim>>>>

Public Member Functions

virtual ::std::unique_ptr<::UIComponent > clone (::UIControl &cloneOwner) const
virtual void reset ()
virtual::ComponentReceiveActionType receive (::VisualTree &visualTree, ::ScreenInputContext &context, ::UIAnimationController &animationController, ::ScreenEvent const &screenEvent)
MCAPI void _addNextAnimation (::UIAnim &anim, ::std::map<::std::string, ::std::shared_ptr<::UIAnim > > &animationNames, ::std::shared_ptr<::UIAnim > const &firstAnim, ::UIControlFactory &factory)
MCAPI::ui::AnimationStatus _animationTick (::mce::TimeStep const &timeStep)
MCAPI ::std::shared_ptr<::UIAnim_createAnimation (::UIResolvedDef &def, ::UIControlFactory &factory)
MCAPI void _queueAnimScreenEvent (::UIAnim *anim, ::AnimEvent animEvent)
MCAPI::AnimationTickResult _tickUIAnim (::UIAnim *anim, ::std::vector<::UIAnimationComponent::NewAnimation > &newAnimsToAdd, float deltaTime)
MCAPI::UIAnim * addAnimation (::std::string const &name, ::UIResolvedDef &def, ::UIControlFactory &factory)
MCAPI void handleScreenEvent (::UIAnimationController &animationController, ::ScreenEvent const &screenEvent)
MCAPI bool hasAnimationWithPlayAndEndEventIds (uint playEventId, uint endEventId) const
MCAPI ::std::unique_ptr<::UIComponent > $clone (::UIControl &cloneOwner) const
MCAPI void $reset ()
MCAPI::ComponentReceiveActionType $receive (::VisualTree &visualTree, ::ScreenInputContext &context, ::UIAnimationController &animationController, ::ScreenEvent const &screenEvent)
virtual::ComponentReceiveActionType receive (::ScreenEvent const &screenEvent)
virtual void onNotifyChildAdded ()
virtual void onNotifyChildRemoved ()
virtual void onRemoved ()
virtual void onAdded ()
virtual void onVisibilityChanged (bool)
virtual void onEnabledChanged (bool)
virtual bool isRenderableComponent () const
virtual bool isCustomFrameUpdateComponent () const
virtual bool onLayoutChange ()
virtual void reload (::UIComponent const &rhs)
virtual::std::string const & getTextToSpeechComponentValue () const
MCFOLD void $dtor ()
MCFOLD::ComponentReceiveActionType $receive (::ScreenEvent const &screenEvent)
MCFOLD void $onNotifyChildAdded ()
MCFOLD void $onNotifyChildRemoved ()
MCFOLD void $onRemoved ()
MCFOLD void $onAdded ()
MCFOLD void $onVisibilityChanged (bool)
MCFOLD void $onEnabledChanged (bool)
MCFOLD bool $isRenderableComponent () const
MCFOLD bool $isCustomFrameUpdateComponent () const
MCFOLD bool $onLayoutChange ()
MCFOLD void $reload (::UIComponent const &rhs)
MCFOLD::std::string const & $getTextToSpeechComponentValue () const

Static Public Member Functions

static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 8, 24, ::std::vector<::std::shared_ptr<::UIAnim > > > mAnimList
::ll::TypedStorage< 8, 24, ::std::vector<::std::shared_ptr<::UIAnim > > > mOriginalAnimList
::ll::TypedStorage< 8, 24, ::std::vector<::ScreenEvent > > mNewScreenEvents
::ll::TypedStorage< 1, 1, bool > mTickAttached
::ll::TypedStorage< 8, 8, ::std::chrono::steady_clock::time_point > mCreatedTime
::ll::TypedStorage< 1, 1, bool > mRecievedFirstTick
::ll::TypedStorage< 1, 1, bool > mDisableFastForward
::ll::TypedStorage< 4, 4, uint > mResetId
::ll::TypedStorage< 8, 8, ::UIControl & > mOwner

Member Function Documentation

◆ clone()

virtual ::std::unique_ptr<::UIComponent > UIAnimationComponent::clone ( ::UIControl & cloneOwner) const
virtual

Implements UIComponent.

◆ reset()

virtual void UIAnimationComponent::reset ( )
virtual

Implements UIComponent.

◆ $vftable()

MCAPI void ** UIAnimationComponent::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: