LeviLamina
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SlabBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/string/HashedString.h"
7#include "mc/world/level/block/BlockSupportType.h"
8#include "mc/world/level/block/BlockType.h"
9
10// auto generated forward declare list
11// clang-format off
12class AABB;
13class Actor;
14class BaseGameVersion;
15class Block;
16class BlockActor;
17class BlockPos;
18class BlockSource;
19class Experiments;
20class ItemInstance;
21class Material;
22class MobSpawnerData;
23class SpawnConditions;
24// clang-format on
25
26class SlabBlock : public ::BlockType {
27public:
28 // member variables
29 // NOLINTBEGIN
30 ::ll::TypedStorage<1, 1, bool> mIsDouble;
31 ::ll::TypedStorage<8, 48, ::HashedString> mOtherSlab;
32 // NOLINTEND
33
34public:
35 // prevent constructor by default
36 SlabBlock();
37
38public:
39 // virtual functions
40 // NOLINTBEGIN
41 virtual bool isSlabBlock() const /*override*/;
42
43 virtual ::AABB const& getVisualShape(::Block const& block, ::AABB& bufferAABB) const /*override*/;
44
45 virtual bool isObstructingChests(::BlockSource& region, ::BlockPos const& pos, ::Block const& thisBlock) const
46 /*override*/;
47
48 virtual bool checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const
49 /*override*/;
50
51 virtual ::MobSpawnerData const* getMobToSpawn(::SpawnConditions const& conditions, ::BlockSource& region) const
52 /*override*/;
53
54 virtual bool liquidCanFlowIntoFromDirection(
55 uchar flowIntoFacing,
56 ::std::function<::Block const&(::BlockPos const&)> const& getBlock,
57 ::BlockPos const& pos
58 ) const /*override*/;
59
60 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const*) const /*override*/;
61
62 virtual bool breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const /*override*/;
63
64 virtual bool canProvideSupport(::Block const& block, uchar face, ::BlockSupportType) const /*override*/;
65
66 virtual void _addHardCodedBlockComponents(::Experiments const& experiments) /*override*/;
67
68 virtual ~SlabBlock() /*override*/;
69 // NOLINTEND
70
71public:
72 // member functions
73 // NOLINTBEGIN
74 MCAPI SlabBlock(
75 ::std::string const& nameId,
76 int id,
77 bool isDouble,
78 ::Material const& mat,
79 ::HashedString const& otherSlab
80 );
81
82 MCAPI ::Block const& getDoubleSlab() const;
83 // NOLINTEND
84
85public:
86 // static variables
87 // NOLINTBEGIN
88 MCAPI static ::BaseGameVersion const& TOP_SLAB_DOESNT_BREAK_FALLING_BLOCK_VERSION();
89 // NOLINTEND
90
91public:
92 // constructor thunks
93 // NOLINTBEGIN
94 MCAPI void*
95 $ctor(::std::string const& nameId, int id, bool isDouble, ::Material const& mat, ::HashedString const& otherSlab);
96 // NOLINTEND
97
98public:
99 // destructor thunk
100 // NOLINTBEGIN
101 MCAPI void $dtor();
102 // NOLINTEND
103
104public:
105 // virtual function thunks
106 // NOLINTBEGIN
107 MCFOLD bool $isSlabBlock() const;
108
109 MCAPI ::AABB const& $getVisualShape(::Block const& block, ::AABB& bufferAABB) const;
110
111 MCAPI bool $isObstructingChests(::BlockSource& region, ::BlockPos const& pos, ::Block const& thisBlock) const;
112
113 MCAPI bool $checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const;
114
115 MCAPI ::MobSpawnerData const* $getMobToSpawn(::SpawnConditions const& conditions, ::BlockSource& region) const;
116
117 MCAPI bool $liquidCanFlowIntoFromDirection(
118 uchar flowIntoFacing,
119 ::std::function<::Block const&(::BlockPos const&)> const& getBlock,
120 ::BlockPos const& pos
121 ) const;
122
123 MCAPI ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const*) const;
124
125 MCAPI bool $breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const;
126
127 MCAPI void $_addHardCodedBlockComponents(::Experiments const& experiments);
128
129#ifdef LL_PLAT_C
130 MCAPI bool $canProvideSupport(::Block const& block, uchar face, ::BlockSupportType) const;
131#endif
132
133
134 // NOLINTEND
135
136public:
137 // vftables
138 // NOLINTBEGIN
139 MCNAPI static void** $vftable();
140 // NOLINTEND
141};
Definition AABB.h:18
Definition Actor.h:105
Definition BaseGameVersion.h:8
Definition BlockActor.h:32
Definition BlockPos.h:19
Definition BlockSource.h:68
Definition Block.h:43
Definition Experiments.h:14
Definition HashedString.h:5
Definition ItemInstance.h:15
Definition Material.h:8
Definition MobSpawnerData.h:17
static MCAPI void ** $vftable()
Definition SpawnConditions.h:8