LeviLamina
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SlabBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/string/HashedString.h"
7#include "mc/world/level/block/BlockSupportType.h"
8#include "mc/world/level/block/BlockType.h"
9
10// auto generated forward declare list
11// clang-format off
12class AABB;
13class Actor;
14class BaseGameVersion;
15class Block;
16class BlockActor;
17class BlockPos;
18class BlockSource;
19class Experiments;
20class ItemInstance;
21class Material;
22class MobSpawnerData;
23class SpawnConditions;
24// clang-format on
25
26class SlabBlock : public ::BlockType {
27public:
28 // member variables
29 // NOLINTBEGIN
30 ::ll::TypedStorage<1, 1, bool> mIsDouble;
31 ::ll::TypedStorage<8, 48, ::HashedString> mOtherSlab;
32 // NOLINTEND
33
34public:
35 // prevent constructor by default
36 SlabBlock();
37
38public:
39 // virtual functions
40 // NOLINTBEGIN
41 virtual bool isSlabBlock() const /*override*/;
42
43 virtual ::AABB const& getVisualShape(::Block const& block, ::AABB& bufferAABB) const /*override*/;
44
45 virtual bool isObstructingChests(::BlockSource& region, ::BlockPos const& pos, ::Block const&) const /*override*/;
46
47 virtual bool checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const
48 /*override*/;
49
50 virtual ::MobSpawnerData const* getMobToSpawn(::SpawnConditions const& conditions, ::BlockSource& region) const
51 /*override*/;
52
53 virtual bool liquidCanFlowIntoFromDirection(
54 uchar flowIntoFacing,
55 ::std::function<::Block const&(::BlockPos const&)> const& getBlock,
56 ::BlockPos const& pos
57 ) const /*override*/;
58
59 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const*) const /*override*/;
60
61 virtual bool breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const /*override*/;
62
63 virtual bool canProvideSupport(::Block const& block, uchar face, ::BlockSupportType) const /*override*/;
64
65 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
66 // NOLINTEND
67
68public:
69 // member functions
70 // NOLINTBEGIN
71 MCAPI SlabBlock(
72 ::std::string const& nameId,
73 int id,
74 bool isDouble,
75 ::Material const& mat,
76 ::HashedString const& otherSlab
77 );
78
79 MCAPI ::Block const& getDoubleSlab() const;
80
81 MCAPI ::Block const& getSingleSlab() const;
82 // NOLINTEND
83
84public:
85 // static functions
86 // NOLINTBEGIN
87 MCAPI static bool isDoubleSlab(::Block const& block);
88 // NOLINTEND
89
90public:
91 // static variables
92 // NOLINTBEGIN
93 MCAPI static ::BaseGameVersion const& TOP_SLAB_DOESNT_BREAK_FALLING_BLOCK_VERSION();
94 // NOLINTEND
95
96public:
97 // constructor thunks
98 // NOLINTBEGIN
99 MCAPI void*
100 $ctor(::std::string const& nameId, int id, bool isDouble, ::Material const& mat, ::HashedString const& otherSlab);
101 // NOLINTEND
102
103public:
104 // virtual function thunks
105 // NOLINTBEGIN
106 MCFOLD bool $isSlabBlock() const;
107
108 MCAPI ::AABB const& $getVisualShape(::Block const& block, ::AABB& bufferAABB) const;
109
110 MCAPI bool $isObstructingChests(::BlockSource& region, ::BlockPos const& pos, ::Block const&) const;
111
112 MCAPI bool $checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const;
113
114 MCAPI ::MobSpawnerData const* $getMobToSpawn(::SpawnConditions const& conditions, ::BlockSource& region) const;
115
116 MCAPI bool $liquidCanFlowIntoFromDirection(
117 uchar flowIntoFacing,
118 ::std::function<::Block const&(::BlockPos const&)> const& getBlock,
119 ::BlockPos const& pos
120 ) const;
121
122 MCAPI ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const*) const;
123
124 MCAPI bool $breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const;
125
126 MCAPI bool $canProvideSupport(::Block const& block, uchar face, ::BlockSupportType) const;
127
128 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
129
130
131 // NOLINTEND
132
133public:
134 // vftables
135 // NOLINTBEGIN
136 MCAPI static void** $vftable();
137 // NOLINTEND
138};
Definition AABB.h:18
Definition Actor.h:125
Definition BaseGameVersion.h:13
Definition BlockActor.h:30
Definition BlockPos.h:21
Definition BlockSource.h:73
Definition Block.h:69
Definition Experiments.h:14
Definition HashedString.h:5
Definition ItemInstance.h:15
Definition Material.h:8
Definition MobSpawnerData.h:17
Definition SpawnConditions.h:13