LeviLamina
Loading...
Searching...
No Matches
RandomDyeFunction.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/storage/loot/functions/LootItemFunction.h"
7
8// auto generated forward declare list
9// clang-format off
10class ItemInstance;
11class ItemStack;
12class ItemStackBase;
14class Random;
15namespace mce { class Color; }
16// clang-format on
17
19public:
20 // virtual functions
21 // NOLINTBEGIN
22 virtual ~RandomDyeFunction() /*override*/ = default;
23
24 virtual void apply(::ItemStack& item, ::Random& random, ::LootTableContext&) /*override*/;
25
26 virtual void apply(::ItemInstance& item, ::Random& random, ::LootTableContext&) /*override*/;
27
28 virtual ::LootItemFunction::FunctionType getFunctionType() const /*override*/;
29 // NOLINTEND
30
31public:
32 // member functions
33 // NOLINTBEGIN
34 MCAPI void _applyBase(::ItemStackBase& item, ::Random& random) const;
35
36 MCAPI ::mce::Color _getRandomArmorColor(::Random& random) const;
37 // NOLINTEND
38
39public:
40 // virtual function thunks
41 // NOLINTBEGIN
42 MCFOLD void $apply(::ItemStack& item, ::Random& random, ::LootTableContext&);
43
44 MCFOLD void $apply(::ItemInstance& item, ::Random& random, ::LootTableContext&);
45
46 MCFOLD ::LootItemFunction::FunctionType $getFunctionType() const;
47
48
49 // NOLINTEND
50
51public:
52 // vftables
53 // NOLINTBEGIN
54 MCNAPI static void** $vftable();
55 // NOLINTEND
56};
Definition ItemInstance.h:15
Definition ItemStackBase.h:44
Definition ItemStack.h:26
Definition LootItemFunction.h:17
Definition LootTableContext.h:20
Definition RandomDyeFunction.h:18
static MCAPI void ** $vftable()
Definition Random.h:10
Definition Color.h:13