LeviLamina
Loading...
Searching...
No Matches
RandomDyeFunction.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/storage/loot/functions/LootItemFunction.h"
7
8// auto generated forward declare list
9// clang-format off
10class ItemInstance;
11class ItemStack;
12class ItemStackBase;
14class Random;
15namespace mce { class Color; }
16// clang-format on
17
19public:
20 // virtual functions
21 // NOLINTBEGIN
22 // vIndex: 0
23 virtual ~RandomDyeFunction() /*override*/ = default;
24
25 // vIndex: 4
26 virtual void apply(::ItemStack& item, ::Random& random, ::LootTableContext&) /*override*/;
27
28 // vIndex: 2
29 virtual void apply(::ItemInstance& item, ::Random& random, ::LootTableContext&) /*override*/;
30
31 // vIndex: 5
32 virtual ::LootItemFunction::FunctionType getFunctionType() const /*override*/;
33 // NOLINTEND
34
35public:
36 // member functions
37 // NOLINTBEGIN
38 MCNAPI void _applyBase(::ItemStackBase& item, ::Random& random) const;
39
40 MCNAPI ::mce::Color _getRandomArmorColor(::Random& random) const;
41 // NOLINTEND
42
43public:
44 // virtual function thunks
45 // NOLINTBEGIN
46 MCNAPI void $apply(::ItemStack& item, ::Random& random, ::LootTableContext&);
47
48 MCNAPI void $apply(::ItemInstance& item, ::Random& random, ::LootTableContext&);
49
50 MCNAPI ::LootItemFunction::FunctionType $getFunctionType() const;
51 // NOLINTEND
52
53public:
54 // vftables
55 // NOLINTBEGIN
56 MCNAPI static void** $vftable();
57 // NOLINTEND
58};
Definition ItemInstance.h:15
Definition ItemStackBase.h:36
Definition ItemStack.h:23
Definition LootItemFunction.h:17
Definition LootTableContext.h:19
Definition RandomDyeFunction.h:18
MCAPI::mce::Color _getRandomArmorColor(::Random &random) const
static MCAPI void ** $vftable()
MCAPI void $apply(::ItemInstance &item, ::Random &random, ::LootTableContext &)
MCAPI void $apply(::ItemStack &item, ::Random &random, ::LootTableContext &)
MCAPI::LootItemFunction::FunctionType $getFunctionType() const
MCAPI void _applyBase(::ItemStackBase &item, ::Random &random) const
Definition Random.h:10