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| enum class | ResourceLoadingPhase : int { AppStartup = 0
, Frontend = 1
, InGame = 2
} |
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| enum class | ResourceLoadingPhase : int { AppStartup = 0
, Frontend = 1
, InGame = 2
} |
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virtual void | init (::IClientInstance &client, ::Bedrock::NotNullNonOwnerPtr<::Level > const &level)=0 |
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virtual void | configureLevel (::IClientInstance &, ::Bedrock::NotNullNonOwnerPtr<::MultiPlayerLevel > const &, ::Experiments const &, ::BaseGameVersion const &)=0 |
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virtual void | deconfigureLevel (::IClientInstance &)=0 |
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virtual void | initializeResourceStack (::Experiments const *, ::Bedrock::NotNullNonOwnerPtr<::IResourcePackRepository > const &, ::ResourcePackStack &, ::BaseGameVersion const &, ::GameModuleClient::ResourceLoadingPhase, bool)=0 |
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virtual void | configureDocumentation (::GameModuleDocumentation &, ::ItemRegistryRef const)=0 |
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virtual void | tick ()=0 |
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virtual void | setupStandardCommands (::CommandRegistry &)=0 |
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virtual void | setupStartMenuScreenCommands (::CommandRegistry &)=0 |
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virtual void | registerActorRenderers (::Bedrock::NotNullNonOwnerPtr<::IClientInstance > const &)=0 |
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virtual ::std::unique_ptr<::ClientInputMappingFactory > | createInputMappingFactory (::IClientInstance &)=0 |
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MCFOLD void | $dtor () |
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The documentation for this class was generated from the following files: