|
| enum class | ResourceLoadingPhase : int { AppStartup = 0
, Frontend = 1
, InGame = 2
} |
| enum class | ResourceLoadingPhase : int { AppStartup = 0
, Frontend = 1
, InGame = 2
} |
|
|
virtual void | init (::IClientInstance &client, ::Bedrock::NotNullNonOwnerPtr<::Level > const &level)=0 |
|
virtual void | configureLevel (::IClientInstance &client, ::Bedrock::NotNullNonOwnerPtr<::MultiPlayerLevel > const &level, ::Experiments const &experiments, ::BaseGameVersion const &baseGameVersion)=0 |
|
virtual void | deconfigureLevel (::IClientInstance &client)=0 |
|
virtual void | initializeResourceStack (::Experiments const *experiments, ::Bedrock::NotNullNonOwnerPtr<::IResourcePackRepository > const &repo, ::ResourcePackStack &stack, ::BaseGameVersion const &baseGameVersion, ::GameModuleClient::ResourceLoadingPhase loadingPhase, bool includeEditorPacks)=0 |
|
virtual void | configureDocumentation (::GameModuleDocumentation &, ::ItemRegistryRef const)=0 |
|
virtual void | tick ()=0 |
|
virtual void | setupStandardCommands (::CommandRegistry &commandRegistry)=0 |
|
virtual void | setupStartMenuScreenCommands (::CommandRegistry &commandRegistry)=0 |
|
virtual void | setupUI ()=0 |
|
virtual void | registerActorRenderers (::Bedrock::NotNullNonOwnerPtr<::IClientInstance > const &client)=0 |
|
virtual ::std::unique_ptr<::ClientInputMappingFactory > | createInputMappingFactory (::IClientInstance &client)=0 |
|
virtual void | registerVanillaGoalsForUpgrader (::ActorMigratedDefinitionFactory &migratedFactory) const =0 |
|
MCFOLD void | $dtor () |
| virtual ::Bedrock::NonOwnerPointer<::AppExtensions::IAppExtensions > | tryGetExtensions () const |
| MCAPI ::Bedrock::NonOwnerPointer<::AppExtensions::IAppExtensions > | $tryGetExtensions () const |
◆ tryGetExtensions()
◆ $tryGetExtensions()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following files: