LeviLamina
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FlowerPotBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/ActorBlockBase.h"
7#include "mc/world/level/block/BlockType.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class Block;
13class BlockActor;
14class BlockPos;
15class BlockSource;
16class Experiments;
18class ItemInstance;
19class Player;
20namespace BlockEvents { class BlockPlayerInteractEvent; }
21namespace BlockEvents { class BlockQueuedTickEvent; }
22namespace BlockEvents { class BlockRandomTickEvent; }
23// clang-format on
24
25class FlowerPotBlock : public ::ActorBlock {
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 virtual bool isInteractiveBlock() const /*override*/;
30
31 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
32 /*override*/;
33
34 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
35
36 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos, uchar face) const /*override*/;
37
38 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
39
40 virtual bool isValidAuxValue(int value) const /*override*/;
41
42 virtual ::Block const* playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const
43 /*override*/;
44
45 virtual void onRemove(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
46
47 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const* blockActor) const /*override*/;
48
49 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
50
51 virtual ~FlowerPotBlock() /*override*/ = default;
52 // NOLINTEND
53
54public:
55 // member functions
56 // NOLINTBEGIN
57 MCAPI bool _tryPlaceFlower(::Player& player, ::BlockPos const& blockPos) const;
58
59 MCAPI bool _tryTakeFlower(::Player& player, ::BlockPos const& blockPos) const;
60
61 MCAPI void _updateFlowerPotEntity(
62 ::BlockSource& region,
63 ::BlockPos const& blockPos,
64 ::FlowerPotBlockActor* flowerPotEntity,
65 ::Block const* flowerBlock,
66 ::Actor* sourceActor
67 ) const;
68
69 MCAPI void randomTick(::BlockEvents::BlockRandomTickEvent& eventData) const;
70
71 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
72
73 MCAPI void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
74 // NOLINTEND
75
76public:
77 // static functions
78 // NOLINTBEGIN
79 MCAPI static bool isValidResource(::Block const& plant);
80 // NOLINTEND
81
82public:
83 // virtual function thunks
84 // NOLINTBEGIN
85 MCFOLD bool $isInteractiveBlock() const;
86
87 MCFOLD void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
88
89 MCFOLD bool $mayPlace(::BlockSource& region, ::BlockPos const& pos) const;
90
91 MCFOLD bool $mayPlace(::BlockSource& region, ::BlockPos const& pos, uchar face) const;
92
93 MCAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
94
95 MCFOLD bool $isValidAuxValue(int value) const;
96
97 MCAPI ::Block const* $playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const;
98
99 MCAPI void $onRemove(::BlockSource& region, ::BlockPos const& pos) const;
100
101 MCAPI ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const* blockActor) const;
102
103 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
104
105
106 // NOLINTEND
107
108public:
109 // vftables
110 // NOLINTBEGIN
111 MCAPI static void** $vftable();
112 // NOLINTEND
113};
Definition Actor.h:105
Definition BlockActor.h:32
Definition BlockPlayerInteractEvent.h:17
Definition BlockQueuedTickEvent.h:16
Definition BlockRandomTickEvent.h:16
Definition BlockPos.h:19
Definition BlockSource.h:68
Definition Block.h:43
Definition Experiments.h:14
Definition FlowerPotBlockActor.h:19
Definition FlowerPotBlock.h:25
Definition ItemInstance.h:15
Definition Player.h:125