LeviLamina
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FlowerPotBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/ActorBlockBase.h"
7#include "mc/world/level/block/BlockLegacy.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class Block;
13class BlockActor;
14class BlockPos;
15class BlockSource;
16class Experiments;
18class ItemInstance;
19class Player;
20class Random;
21namespace BlockEvents { class BlockPlayerInteractEvent; }
22namespace BlockEvents { class BlockQueuedTickEvent; }
23// clang-format on
24
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 // vIndex: 136
30 virtual bool isInteractiveBlock() const /*override*/;
31
32 // vIndex: 86
33 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
34 /*override*/;
35
36 // vIndex: 135
37 virtual void randomTick(::BlockSource& region, ::BlockPos const& pos, ::Random&) const /*override*/;
38
39 // vIndex: 78
40 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
41
42 // vIndex: 79
43 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos, uchar face) const /*override*/;
44
45 // vIndex: 138
46 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
47
48 // vIndex: 47
49 virtual bool isValidAuxValue(int value) const /*override*/;
50
51 // vIndex: 88
52 virtual ::Block const* playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const
53 /*override*/;
54
55 // vIndex: 131
56 virtual void onRemove(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
57
58 // vIndex: 89
59 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const* blockActor) const /*override*/;
60
61 // vIndex: 130
62 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
63
64 // vIndex: 0
65 virtual ~FlowerPotBlock() /*override*/ = default;
66 // NOLINTEND
67
68public:
69 // member functions
70 // NOLINTBEGIN
71 MCAPI bool _tryPlaceFlower(::Player& player, ::BlockPos const& blockPos) const;
72
73 MCAPI bool _tryTakeFlower(::Player& player, ::BlockPos const& blockPos) const;
74
75 MCAPI void _updateFlowerPotEntity(
76 ::BlockSource& region,
77 ::BlockPos const& blockPos,
78 ::FlowerPotBlockActor* flowerPotEntity,
79 ::Block const* flowerBlock,
80 ::Actor* sourceActor
81 ) const;
82
83 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
84
85 MCAPI void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
86 // NOLINTEND
87
88public:
89 // static functions
90 // NOLINTBEGIN
91 MCAPI static bool isValidResource(::Block const& plant);
92 // NOLINTEND
93
94public:
95 // virtual function thunks
96 // NOLINTBEGIN
97 MCFOLD bool $isInteractiveBlock() const;
98
99 MCFOLD void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
100
101 MCAPI void $randomTick(::BlockSource& region, ::BlockPos const& pos, ::Random&) const;
102
103 MCFOLD bool $mayPlace(::BlockSource& region, ::BlockPos const& pos) const;
104
105 MCFOLD bool $mayPlace(::BlockSource& region, ::BlockPos const& pos, uchar face) const;
106
107 MCAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
108
109 MCFOLD bool $isValidAuxValue(int value) const;
110
111 MCAPI ::Block const* $playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const;
112
113 MCAPI void $onRemove(::BlockSource& region, ::BlockPos const& pos) const;
114
115 MCAPI ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const* blockActor) const;
116
117 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
118 // NOLINTEND
119
120public:
121 // vftables
122 // NOLINTBEGIN
123 MCNAPI static void** $vftable();
124 // NOLINTEND
125};
Definition ActorBlockBase.h:6
Definition Actor.h:103
Definition BlockActor.h:32
Definition BlockPlayerInteractEvent.h:17
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Block.h:38
Definition Experiments.h:14
Definition FlowerPotBlockActor.h:19
Definition FlowerPotBlock.h:25
static MCAPI void ** $vftable()
Definition ItemInstance.h:16
Definition Player.h:119
Definition Random.h:11