3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/block/ActorBlockBase.h"
21namespace BlockEvents {
class BlockQueuedTickEvent; }
29 virtual bool isInteractiveBlock()
const ;
51 virtual bool isValidAuxValue(
int value)
const ;
61 virtual ::ItemInstance asItemInstance(
::Block const&,
::BlockActor const* blockActor)
const ;
64 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
77 MCAPI
void _updateFlowerPotEntity(
91 MCAPI
static bool isValidResource(
::Block const& plant);
103 MCFOLD
bool $isInteractiveBlock()
const;
117 MCFOLD
bool $isValidAuxValue(
int value)
const;
123 MCAPI ::ItemInstance $asItemInstance(
::Block const&,
::BlockActor const* blockActor)
const;
125 MCAPI
void $_addHardCodedBlockComponents(
::Experiments const&);
131 MCAPI
static void** $vftable();
Definition ActorBlockBase.h:6
Definition BlockActor.h:32
Definition BlockQueuedTickEvent.h:15
Definition BlockLegacy.h:88
Definition BlockSource.h:67
Definition Experiments.h:14
Definition FlowerPotBlockActor.h:19
Definition FlowerPotBlock.h:24
Definition ItemInstance.h:16