LeviLamina
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FlowerPotBlock Class Reference
+ Inheritance diagram for FlowerPotBlock:

Public Member Functions

virtual bool isInteractiveBlock () const
 
virtual bool use (::Player &player, ::BlockPos const &pos, uchar) const
 
virtual void neighborChanged (::BlockSource &region, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
 
virtual void randomTick (::BlockSource &region, ::BlockPos const &pos, ::Random &random) const
 
virtual bool mayPlace (::BlockSource &region, ::BlockPos const &pos) const
 
virtual bool mayPlace (::BlockSource &region, ::BlockPos const &pos, uchar face) const
 
virtual bool canSurvive (::BlockSource &region, ::BlockPos const &pos) const
 
virtual bool isValidAuxValue (int value) const
 
virtual::Block const * playerWillDestroy (::Player &player, ::BlockPos const &pos, ::Block const &block) const
 
virtual void onRemove (::BlockSource &region, ::BlockPos const &pos) const
 
virtual::ItemInstance asItemInstance (::Block const &, ::BlockActor const *blockActor) const
 
virtual void _addHardCodedBlockComponents (::Experiments const &)
 
MCAPI bool _tryPlaceFlower (::Player &player, ::BlockPos const &blockPos) const
 
MCAPI bool _tryTakeFlower (::Player &player, ::BlockPos const &blockPos) const
 
MCAPI void _updateFlowerPotEntity (::BlockSource &region, ::BlockPos const &blockPos, ::FlowerPotBlockActor *flowerPotEntity, ::Block const *flowerBlock, ::Actor *sourceActor) const
 
MCAPI void tick (::BlockEvents::BlockQueuedTickEvent &eventData) const
 
MCFOLD bool $isInteractiveBlock () const
 
MCAPI bool $use (::Player &player, ::BlockPos const &pos, uchar) const
 
MCFOLD void $neighborChanged (::BlockSource &region, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
 
MCAPI void $randomTick (::BlockSource &region, ::BlockPos const &pos, ::Random &random) const
 
MCFOLD bool $mayPlace (::BlockSource &region, ::BlockPos const &pos) const
 
MCFOLD bool $mayPlace (::BlockSource &region, ::BlockPos const &pos, uchar face) const
 
MCAPI bool $canSurvive (::BlockSource &region, ::BlockPos const &pos) const
 
MCFOLD bool $isValidAuxValue (int value) const
 
MCAPI::Block const * $playerWillDestroy (::Player &player, ::BlockPos const &pos, ::Block const &block) const
 
MCAPI void $onRemove (::BlockSource &region, ::BlockPos const &pos) const
 
MCAPI::ItemInstance $asItemInstance (::Block const &, ::BlockActor const *blockActor) const
 
MCAPI void $_addHardCodedBlockComponents (::Experiments const &)
 

Static Public Member Functions

static MCAPI bool isValidResource (::Block const &plant)
 
static MCAPI void ** $vftable ()
 

The documentation for this class was generated from the following file: