|
virtual bool | isInteractiveBlock () const |
|
virtual bool | use (::Player &player, ::BlockPos const &pos, uchar) const |
|
virtual void | neighborChanged (::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const |
|
virtual void | randomTick (::BlockSource ®ion, ::BlockPos const &pos, ::Random &random) const |
|
virtual bool | mayPlace (::BlockSource ®ion, ::BlockPos const &pos) const |
|
virtual bool | mayPlace (::BlockSource ®ion, ::BlockPos const &pos, uchar face) const |
|
virtual bool | canSurvive (::BlockSource ®ion, ::BlockPos const &pos) const |
|
virtual bool | isValidAuxValue (int value) const |
|
virtual::Block const * | playerWillDestroy (::Player &player, ::BlockPos const &pos, ::Block const &block) const |
|
virtual void | onRemove (::BlockSource ®ion, ::BlockPos const &pos) const |
|
virtual::ItemInstance | asItemInstance (::Block const &, ::BlockActor const *blockActor) const |
|
virtual void | _addHardCodedBlockComponents (::Experiments const &) |
|
MCAPI bool | _tryPlaceFlower (::Player &player, ::BlockPos const &blockPos) const |
|
MCAPI bool | _tryTakeFlower (::Player &player, ::BlockPos const &blockPos) const |
|
MCAPI void | _updateFlowerPotEntity (::BlockSource ®ion, ::BlockPos const &blockPos, ::FlowerPotBlockActor *flowerPotEntity, ::Block const *flowerBlock, ::Actor *sourceActor) const |
|
MCAPI void | tick (::BlockEvents::BlockQueuedTickEvent &eventData) const |
|
MCFOLD bool | $isInteractiveBlock () const |
|
MCAPI bool | $use (::Player &player, ::BlockPos const &pos, uchar) const |
|
MCFOLD void | $neighborChanged (::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const |
|
MCAPI void | $randomTick (::BlockSource ®ion, ::BlockPos const &pos, ::Random &random) const |
|
MCFOLD bool | $mayPlace (::BlockSource ®ion, ::BlockPos const &pos) const |
|
MCFOLD bool | $mayPlace (::BlockSource ®ion, ::BlockPos const &pos, uchar face) const |
|
MCAPI bool | $canSurvive (::BlockSource ®ion, ::BlockPos const &pos) const |
|
MCFOLD bool | $isValidAuxValue (int value) const |
|
MCAPI::Block const * | $playerWillDestroy (::Player &player, ::BlockPos const &pos, ::Block const &block) const |
|
MCAPI void | $onRemove (::BlockSource ®ion, ::BlockPos const &pos) const |
|
MCAPI::ItemInstance | $asItemInstance (::Block const &, ::BlockActor const *blockActor) const |
|
MCAPI void | $_addHardCodedBlockComponents (::Experiments const &) |
|