LeviLamina
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BedBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/BlockType.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class Block;
12class BlockActor;
13class BlockPos;
14class BlockSource;
15class Experiments;
17class ItemInstance;
18class Player;
19class Vec3;
21namespace BlockEvents { class BlockEntityFallOnEvent; }
22namespace BlockEvents { class BlockPlaceEvent; }
23namespace BlockEvents { class BlockPlayerInteractEvent; }
24namespace mce { class Color; }
25// clang-format on
26
27class BedBlock : public ::BlockType {
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 virtual bool isInteractiveBlock() const /*override*/;
32
33 virtual int getVariant(::Block const& block) const /*override*/;
34
35 virtual uchar getMappedFace(uchar face, ::Block const& block) const /*override*/;
36
37 virtual ::Block const* getNextBlockPermutation(::Block const& currentBlock) const /*override*/;
38
39 virtual ::Block const* playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const
40 /*override*/;
41
42 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
43 /*override*/;
44
45 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const* blockActor) const /*override*/;
46
47 virtual bool getSecondPart(::IConstBlockSource const& region, ::BlockPos const& pos, ::BlockPos& out) const
48 /*override*/;
49
50 virtual void updateEntityAfterFallOn(::BlockPos const& pos, ::UpdateEntityAfterFallOnInterface& entity) const
51 /*override*/;
52
53 virtual bool isBounceBlock() const /*override*/;
54
55 virtual bool canFillAtPos(::BlockSource& region, ::BlockPos const& pos, ::Block const& block) const /*override*/;
56
57 virtual ::Block const& sanitizeFillBlock(::Block const& block) const /*override*/;
58
59 virtual void onFillBlock(::BlockSource& region, ::BlockPos const& pos, ::Block const& block) const /*override*/;
60
61 virtual int telemetryVariant(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
62
63 virtual bool checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const
64 /*override*/;
65
66 virtual bool canSpawnAt(::BlockSource const& region, ::BlockPos const& pos) const /*override*/;
67
68 virtual ::mce::Color getMapColor(::BlockSource& source, ::BlockPos const& pos, ::Block const& block) const
69 /*override*/;
70
71 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
72
73 virtual ~BedBlock() /*override*/ = default;
74 // NOLINTEND
75
76public:
77 // member functions
78 // NOLINTBEGIN
79 MCAPI void onFallOn(::BlockEvents::BlockEntityFallOnEvent& eventData) const;
80
81 MCAPI void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
82
83 MCAPI void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
84 // NOLINTEND
85
86public:
87 // static functions
88 // NOLINTBEGIN
89 MCAPI static ::std::optional<::BlockPos>
90 findWakeupPosition(::BlockSource& region, ::BlockPos const& pos, ::std::optional<::Vec3> const& enteredBedPos);
91
92 MCAPI static bool isValidStandUpPosition(::BlockSource& region, ::BlockPos const& pos);
93 // NOLINTEND
94
95public:
96 // static variables
97 // NOLINTBEGIN
98 MCAPI static ::std::add_lvalue_reference_t<int[][2]> HEAD_DIRECTION_OFFSETS();
99 // NOLINTEND
100
101public:
102 // virtual function thunks
103 // NOLINTBEGIN
104 MCFOLD bool $isInteractiveBlock() const;
105
106 MCAPI int $getVariant(::Block const& block) const;
107
108 MCAPI uchar $getMappedFace(uchar face, ::Block const& block) const;
109
110 MCFOLD ::Block const* $getNextBlockPermutation(::Block const& currentBlock) const;
111
112 MCAPI ::Block const* $playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const;
113
114 MCAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
115
116 MCAPI ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const* blockActor) const;
117
118 MCAPI bool $getSecondPart(::IConstBlockSource const& region, ::BlockPos const& pos, ::BlockPos& out) const;
119
120 MCAPI void $updateEntityAfterFallOn(::BlockPos const& pos, ::UpdateEntityAfterFallOnInterface& entity) const;
121
122 MCFOLD bool $isBounceBlock() const;
123
124 MCAPI bool $canFillAtPos(::BlockSource& region, ::BlockPos const& pos, ::Block const& block) const;
125
126 MCAPI ::Block const& $sanitizeFillBlock(::Block const& block) const;
127
128 MCAPI void $onFillBlock(::BlockSource& region, ::BlockPos const& pos, ::Block const& block) const;
129
130 MCAPI int $telemetryVariant(::BlockSource& region, ::BlockPos const& pos) const;
131
132 MCAPI bool $checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const;
133
134 MCFOLD bool $canSpawnAt(::BlockSource const& region, ::BlockPos const& pos) const;
135
136 MCAPI ::mce::Color $getMapColor(::BlockSource& source, ::BlockPos const& pos, ::Block const& block) const;
137
138 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
139
140
141 // NOLINTEND
142
143public:
144 // vftables
145 // NOLINTBEGIN
146 MCAPI static void** $vftable();
147 // NOLINTEND
148};
Definition Actor.h:105
Definition BedBlock.h:27
Definition BlockActor.h:32
Definition BlockEntityFallOnEvent.h:16
Definition BlockPlaceEvent.h:16
Definition BlockPlayerInteractEvent.h:17
Definition BlockPos.h:19
Definition BlockSource.h:68
Definition Block.h:43
Definition Experiments.h:14
Definition IConstBlockSource.h:25
Definition ItemInstance.h:15
Definition Player.h:125
Definition Vec3.h:10
Definition Color.h:13
Definition UpdateEntityAfterFallOnInterface.h:13