3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/levelgen/feature/Feature.h"
Definition BlockSource.h:67
Definition IcebergFeature.h:16
MCAPI void generateIcebergBlock(::BlockSource ®ion, ::Random &random, ::BlockPos const &origin, int height, int xo, int yOff, int zo, int radius, int a, bool snowOnTop, bool isEllipse, float shapeAngle, int elllipseC, ::Block const &blockToPlace) const
MCAPI void carve(int radius, int yOff, ::BlockPos const &globalOrigin, ::BlockSource ®ion, bool underWater, float angle, ::BlockPos const &localOrigin, int ellipseA, int ellipseC) const
static MCAPI void ** $vftable()
MCAPI bool $place(::BlockSource ®ion, ::BlockPos const &pos, ::Random &random) const