LeviLamina
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PlayerDestroy.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
Block
;
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class
ItemStack
;
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namespace
PlayerDestroy {
struct
DestroyProgressContext
; }
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// clang-format on
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namespace
PlayerDestroy {
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// functions
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// NOLINTBEGIN
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MCAPI
bool
canDestroyOptimally(::Block
const
& block, ::ItemStack
const
& selectedItem);
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MCAPI
float
getDestroyProgress(::PlayerDestroy::DestroyProgressContext& context);
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MCAPI
float
getDestroySpeed(::PlayerDestroy::DestroyProgressContext& context);
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// NOLINTEND
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}
// namespace PlayerDestroy
Block
Definition
Block.h:43
ItemStack
Definition
ItemStack.h:26
PlayerDestroy::DestroyProgressContext
Definition
DestroyProgressContext.h:15
src
mc
world
actor
provider
player_destroy
PlayerDestroy.h
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for LeviLamina by
1.16.1