LeviLamina
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PlayerDestroy.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
Block
;
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class
ItemStack
;
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namespace
PlayerDestroy {
struct
DestroyProgressContext; }
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// clang-format on
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namespace
PlayerDestroy {
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// functions
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// NOLINTBEGIN
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MCNAPI
bool
canDestroyOptimally(
::Block
const
& block,
::ItemStack
const
& selectedItem);
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MCNAPI
float
getDestroyProgress(
::PlayerDestroy::DestroyProgressContext
&
context
);
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MCNAPI
float
getDestroySpeed(
::PlayerDestroy::DestroyProgressContext
&
context
);
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// NOLINTEND
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}
// namespace PlayerDestroy
Block
Definition
Block.h:38
ItemStack
Definition
ItemStack.h:25
PlayerDestroy::DestroyProgressContext
Definition
DestroyProgressContext.h:7
context
Definition
context.h:5
src
mc
world
actor
provider
player_destroy
PlayerDestroy.h
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