LeviLamina
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PlayerDestroy.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Block;
8class ItemStack;
9namespace PlayerDestroy { struct DestroyProgressContext; }
10// clang-format on
11
12namespace PlayerDestroy {
13// functions
14// NOLINTBEGIN
15MCNAPI bool canDestroyOptimally(::Block const& block, ::ItemStack const& selectedItem);
16
17MCNAPI float getDestroyProgress(::PlayerDestroy::DestroyProgressContext& context);
18
19MCNAPI float getDestroySpeed(::PlayerDestroy::DestroyProgressContext& context);
20// NOLINTEND
21
22} // namespace PlayerDestroy
Definition Block.h:38
Definition ItemStack.h:25
Definition DestroyProgressContext.h:7
Definition context.h:5