LeviLamina
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BiomeSource3d Class Reference
+ Inheritance diagram for BiomeSource3d:

Classes

struct  BiomeData
 

Public Member Functions

virtual void fillBiomes (::LevelChunk &levelChunk, ::ChunkLocalNoiseCache const &chunkLocalNoiseCache) const
 
virtual::BiomeArea getBiomeArea (::BoundingBox const &box, uint scale) const
 
virtual::BiomeArea getBiomeArea (::BoundingBox const &box, uint scale, ::GetBiomeOptions const &getBiomeOptionsIn) const
 
virtual bool containsOnly (int xo, int yo, int zo, int r, ::gsl::span<::BiomeIdType const > allowed) const
 
virtual::Biome const * getBiome (::BlockPos const &blockPos) const
 
virtual::Biome const * getBiome (::GetBiomeOptions const &getBiomeOptions) const
 
virtual::Biome const * getBiome (int blockX, int blockY, int blockZ) const
 
virtual bool hasBiomeById (::BiomeIdType id) const
 
virtual bool hasBiomeByNameHash (uint64 hash) const
 
virtual::BiomeSourceType const getType () const
 
MCAPI BiomeSource3d (::BlendedMultiNoiseBiomeProvider biomeProvider, ::DimensionHeightRange dimensionHeight)
 
MCAPI ::ClientBlockPipeline::VolumeOf<::Biome const * > getBiomeVolumeToFill (::LevelChunk const &levelChunk, ::ChunkLocalNoiseCache const &chunkLocalNoiseCache) const
 
MCAPI void * $ctor (::BlendedMultiNoiseBiomeProvider biomeProvider, ::DimensionHeightRange dimensionHeight)
 
MCAPI void $dtor ()
 
MCAPI void $fillBiomes (::LevelChunk &levelChunk, ::ChunkLocalNoiseCache const &chunkLocalNoiseCache) const
 
MCFOLD::BiomeArea $getBiomeArea (::BoundingBox const &box, uint scale) const
 
MCAPI::BiomeArea $getBiomeArea (::BoundingBox const &box, uint scale, ::GetBiomeOptions const &getBiomeOptionsIn) const
 
MCAPI bool $containsOnly (int xo, int yo, int zo, int r, ::gsl::span<::BiomeIdType const > allowed) const
 
MCFOLD::Biome const * $getBiome (::BlockPos const &blockPos) const
 
MCAPI::Biome const * $getBiome (::GetBiomeOptions const &getBiomeOptions) const
 
MCAPI::Biome const * $getBiome (int blockX, int blockY, int blockZ) const
 
MCAPI bool $hasBiomeById (::BiomeIdType id) const
 
MCAPI bool $hasBiomeByNameHash (uint64 hash) const
 
MCFOLD::BiomeSourceType const $getType () const
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

Public Attributes

::ll::TypedStorage< 8, 216, ::BlendedMultiNoiseBiomeProvidermBiomeProvider
 
::ll::TypedStorage< 2, 4, ::DimensionHeightRange const > mDimensionHeight
 

Member Function Documentation

◆ fillBiomes()

virtual void BiomeSource3d::fillBiomes ( ::LevelChunk & levelChunk,
::ChunkLocalNoiseCache const & chunkLocalNoiseCache ) const
virtual

Implements BiomeSource.

◆ getBiomeArea() [1/2]

virtual::BiomeArea BiomeSource3d::getBiomeArea ( ::BoundingBox const & box,
uint scale ) const
virtual

Implements BiomeSource.

◆ getBiomeArea() [2/2]

virtual::BiomeArea BiomeSource3d::getBiomeArea ( ::BoundingBox const & box,
uint scale,
::GetBiomeOptions const & getBiomeOptionsIn ) const
virtual

Implements BiomeSource.

◆ containsOnly()

virtual bool BiomeSource3d::containsOnly ( int xo,
int yo,
int zo,
int r,
::gsl::span<::BiomeIdType const > allowed ) const
virtual

Implements BiomeSource.

◆ getBiome() [1/3]

virtual::Biome const * BiomeSource3d::getBiome ( ::BlockPos const & blockPos) const
virtual

Implements BiomeSource.

◆ getBiome() [2/3]

virtual::Biome const * BiomeSource3d::getBiome ( ::GetBiomeOptions const & getBiomeOptions) const
virtual

Implements BiomeSource.

◆ getBiome() [3/3]

virtual::Biome const * BiomeSource3d::getBiome ( int blockX,
int blockY,
int blockZ ) const
virtual

Implements BiomeSource.

◆ hasBiomeById()

virtual bool BiomeSource3d::hasBiomeById ( ::BiomeIdType id) const
virtual

Implements BiomeSource.

◆ hasBiomeByNameHash()

virtual bool BiomeSource3d::hasBiomeByNameHash ( uint64 hash) const
virtual

Implements BiomeSource.

◆ getType()

virtual::BiomeSourceType const BiomeSource3d::getType ( ) const
virtual

Implements BiomeSource.

◆ $vftable()

static MCAPI void ** BiomeSource3d::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: