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static MCAPI void | _tickTryExitVehicle (::StrictEntityContext const &entity, ::PassengerComponent const &passengerComponent, ::ViewT< ::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent >, ::Exclude<::BoatFlagComponent >, ::Optional<::MobFlagComponent const >, ::MovementAttributesComponent const, ::VehicleComponent const, ::ActorDataFlagComponent const, ::ActorDataControllingSeatIndexComponent const > vehiclesPlayerIsJumping, ::EntityModifier<::StopRidingRequestComponent, ::ExitFromPassengerFlagComponent > &modifier) |
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static MCAPI ::TickingSystemWithInfo | createSystem () |
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◆ _tickTryExitVehicle()
static MCAPI void TryExitVehicleSystem::_tickTryExitVehicle |
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::StrictEntityContext const & | entity, |
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::PassengerComponent const & | passengerComponent, |
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::ViewT< ::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent >, ::Exclude<::BoatFlagComponent >, ::Optional<::MobFlagComponent const >, ::MovementAttributesComponent const, ::VehicleComponent const, ::ActorDataFlagComponent const, ::ActorDataControllingSeatIndexComponent const > | vehiclesPlayerIsJumping, |
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::EntityModifier<::StopRidingRequestComponent, ::ExitFromPassengerFlagComponent > & | modifier ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ createSystem()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: