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ScriptWorldBeforeEvents & | operator= (ScriptWorldBeforeEvents const &) |
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| ScriptWorldBeforeEvents (ScriptWorldBeforeEvents const &) |
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virtual void | onBeforeActorRemove (::Actor const &actor) |
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virtual ::std::optional<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptChatSendBeforeEvent > > | onBeforeChat (::ChatEvent const &chatEvent, ::Player const &player) |
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virtual ::std::optional< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptExplosionStartedBeforeEvent > > | onBeforeExplosion (::ExplosionStartedEvent const &event) |
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virtual ::std::optional<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemUseBeforeEvent > > | onBeforeItemUse (::Player const &player, ::ItemUseEvent const &itemEvent) |
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virtual ::std::optional<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemUseOnBeforeEvent > > | onBeforeItemUseOn (::Player const &player, ::ItemUseOnEvent const &itemEvent) |
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virtual ::std::optional< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptPlayerBreakBlockBeforeEvent > > | onBeforePlayerBreakBlock (::Player const &player, ::BlockTryDestroyByPlayerEvent const &eventData) |
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virtual ::std::optional< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptPlayerPlaceBlockBeforeEvent > > | onBeforePlayerPlaceBlock (::Player const &player, ::BlockTryPlaceByPlayerEvent const &eventData) |
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virtual ::std::optional< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptPlayerInteractWithBlockBeforeEvent > > | onBeforePlayerInteractWithBlock (::Player &player, ::PlayerInteractWithBlockBeforeEvent const &eventData) |
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virtual ::std::optional< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptPlayerInteractWithEntityBeforeEvent > > | onBeforePlayerInteractWithEntity (::Player &player, ::Actor &target, ::PlayerInteractWithEntityBeforeEvent const &eventData) |
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virtual ::std::optional< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptPlayerGameModeChangeBeforeEvent > > | onBeforePlayerGameModeChange (::Player const &, ::GameType, ::GameType) |
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virtual void | onBeforeWorldInitialize (::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptBlockComponentRegistry > const &blockComponentRegistry, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemComponentRegistry > const &itemComponentRegistry) |
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virtual void | onBeforePlayerLeave (::Player const &player) |
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virtual void | onClientJoinedEvent (::ClientJoinedEvent const &e) |
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virtual ::std::optional< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActorAddEffectBeforeEvent > > | onBeforeEffectAddedEventSend (::ActorAddEffectEvent &actorEffectAddedEvent, ::Actor const &actor) |
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virtual ::std::optional< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptWeatherChangedBeforeEvent > > | onBeforeWeatherChangedEvent (::ScriptModuleMinecraft::ScriptWeatherType previousWeatherType, ::ScriptModuleMinecraft::ScriptWeatherType newWeatherType, int duration) |
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MCAPI | ScriptWorldBeforeEvents (::ScriptModuleMinecraft::ScriptWorldBeforeEvents &&) |
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MCAPI | ScriptWorldBeforeEvents (::Scripting::WeakLifetimeScope scope, ::Level *level) |
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MCAPI ::std::vector<::ScriptModuleMinecraft::SignalNameSubscriberCount > | getFineGrainedSignalSubscriberStats () const |
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MCAPI void | onTick () |
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MCAPI::ScriptModuleMinecraft::ScriptWorldBeforeEvents & | operator= (::ScriptModuleMinecraft::ScriptWorldBeforeEvents &&) |
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MCAPI void | registerListeners () |
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MCAPI void * | $ctor (::ScriptModuleMinecraft::ScriptWorldBeforeEvents &&) |
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MCAPI void * | $ctor (::Scripting::WeakLifetimeScope scope, ::Level *level) |
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MCAPI void | $dtor () |
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MCAPI void | $onBeforeActorRemove (::Actor const &actor) |
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MCAPI ::std::optional<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptChatSendBeforeEvent > > | $onBeforeChat (::ChatEvent const &chatEvent, ::Player const &player) |
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MCAPI ::std::optional< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptExplosionStartedBeforeEvent > > | $onBeforeExplosion (::ExplosionStartedEvent const &event) |
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MCAPI ::std::optional<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemUseBeforeEvent > > | $onBeforeItemUse (::Player const &player, ::ItemUseEvent const &itemEvent) |
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MCAPI ::std::optional<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemUseOnBeforeEvent > > | $onBeforeItemUseOn (::Player const &player, ::ItemUseOnEvent const &itemEvent) |
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MCAPI ::std::optional< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptPlayerBreakBlockBeforeEvent > > | $onBeforePlayerBreakBlock (::Player const &player, ::BlockTryDestroyByPlayerEvent const &eventData) |
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MCAPI ::std::optional< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptPlayerPlaceBlockBeforeEvent > > | $onBeforePlayerPlaceBlock (::Player const &player, ::BlockTryPlaceByPlayerEvent const &eventData) |
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MCAPI ::std::optional< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptPlayerInteractWithBlockBeforeEvent > > | $onBeforePlayerInteractWithBlock (::Player &player, ::PlayerInteractWithBlockBeforeEvent const &eventData) |
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MCAPI ::std::optional< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptPlayerInteractWithEntityBeforeEvent > > | $onBeforePlayerInteractWithEntity (::Player &player, ::Actor &target, ::PlayerInteractWithEntityBeforeEvent const &eventData) |
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MCAPI void | $onBeforeWorldInitialize (::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptBlockComponentRegistry > const &blockComponentRegistry, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemComponentRegistry > const &itemComponentRegistry) |
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MCAPI void | $onBeforePlayerLeave (::Player const &player) |
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MCAPI void | $onClientJoinedEvent (::ClientJoinedEvent const &e) |
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MCAPI ::std::optional< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActorAddEffectBeforeEvent > > | $onBeforeEffectAddedEventSend (::ActorAddEffectEvent &actorEffectAddedEvent, ::Actor const &actor) |
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MCAPI ::std::optional< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptWeatherChangedBeforeEvent > > | $onBeforeWeatherChangedEvent (::ScriptModuleMinecraft::ScriptWeatherType previousWeatherType, ::ScriptModuleMinecraft::ScriptWeatherType newWeatherType, int duration) |
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MCFOLD ::std::optional< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptPlayerGameModeChangeBeforeEvent > > | $onBeforePlayerGameModeChange (::Player const &, ::GameType, ::GameType) |
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