LeviLamina
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BeaconRenderer.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/renderer/blockactor/BlockActorRenderer.h"
7#include "mc/deps/minecraft_renderer/renderer/MaterialPtr.h"
8#include "mc/deps/minecraft_renderer/renderer/TexturePtr.h"
9
10// auto generated forward declare list
11// clang-format off
13class Tessellator;
14class Vec3;
16namespace mce { class Color; }
17namespace mce { class TextureGroup; }
18// clang-format on
19
21public:
22 // member variables
23 // NOLINTBEGIN
24 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mBeaconTexture;
25 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mBeaconMaterial;
26 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mBeaconTransparentMaterial;
27 // NOLINTEND
28
29public:
30 // prevent constructor by default
31 BeaconRenderer();
32
33public:
34 // virtual functions
35 // NOLINTBEGIN
36 virtual ~BeaconRenderer() /*override*/ = default;
37
38 virtual void
39 render(::BaseActorRenderContext& renderContext, ::BlockActorRenderData& blockEntityRenderData) /*override*/;
40 // NOLINTEND
41
42public:
43 // member functions
44 // NOLINTBEGIN
45 MCAPI explicit BeaconRenderer(::std::shared_ptr<::mce::TextureGroup> textureGroup);
46 // NOLINTEND
47
48public:
49 // static functions
50 // NOLINTBEGIN
51 MCAPI static void
52 tessellateAlphaBeamSegment(::Tessellator& t, ::Vec3 const& pos, float height, ::mce::Color const& c, float time);
53
54 MCAPI static void tessellateOpaqueBeamSegment(
55 ::Tessellator& t,
56 ::Vec3 const& pos,
57 float height,
58 float vTop,
59 ::mce::Color const& c,
60 float time,
61 float scale
62 );
63 // NOLINTEND
64
65public:
66 // constructor thunks
67 // NOLINTBEGIN
68 MCAPI void* $ctor(::std::shared_ptr<::mce::TextureGroup> textureGroup);
69 // NOLINTEND
70
71public:
72 // virtual function thunks
73 // NOLINTBEGIN
74 MCAPI void $render(::BaseActorRenderContext& renderContext, ::BlockActorRenderData& blockEntityRenderData);
75 // NOLINTEND
76
77public:
78 // vftables
79 // NOLINTBEGIN
80 MCNAPI static void** $vftable();
81 // NOLINTEND
82};
Definition BaseActorRenderContext.h:5
Definition BeaconRenderer.h:5
static MCAPI void ** $vftable()
Definition BlockActorRenderer.h:5
Definition Tessellator.h:5
Definition Vec3.h:10
Definition Color.h:13
Definition TextureGroup.h:7
Definition BlockActorRenderData.h:5