3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/renderer/blockactor/BlockActorRenderer.h"
7#include "mc/deps/minecraft_renderer/renderer/MaterialPtr.h"
8#include "mc/deps/minecraft_renderer/renderer/TexturePtr.h"
16namespace mce {
class Color; }
24 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mBeaconTexture;
25 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mBeaconMaterial;
26 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mBeaconTransparentMaterial;
36 virtual ~BeaconRenderer() =
default;
39 render(::BaseActorRenderContext& renderContext, ::BlockActorRenderData& blockEntityRenderData) ;
45 MCAPI
explicit BeaconRenderer(::std::shared_ptr<::mce::TextureGroup> textureGroup);
52 tessellateAlphaBeamSegment(::Tessellator& t, ::Vec3
const& pos,
float height, ::mce::Color
const& c,
float time);
54 MCAPI
static void tessellateOpaqueBeamSegment(
59 ::mce::Color
const& c,
68 MCAPI
void* $ctor(::std::shared_ptr<::mce::TextureGroup> textureGroup);
74 MCAPI
void $render(::BaseActorRenderContext& renderContext, ::BlockActorRenderData& blockEntityRenderData);
Definition BaseActorRenderContext.h:5
Definition BeaconRenderer.h:5
static MCAPI void ** $vftable()
Definition BlockActorRenderer.h:5
Definition Tessellator.h:5
Definition TextureGroup.h:7
Definition BlockActorRenderData.h:5