LeviLamina
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definitions Directory Reference

Files

 ActorLocationOffsetSchema.h
 
 AmbientSoundIntervalDefinition.h
 
 AmphibiousMoveControlDescription.h
 
 AttackCooldownDefinition.h
 
 AttackDescription.h
 
 BlockClimberDefinition.h
 
 BlockSet.h
 
 BodyRotationBlockedDefinition.h
 
 BurnsInDaylightDefinition.h
 
 CanClimbDefinition.h
 
 CanFlyDefinition.h
 
 CanJoinRaidDefinition.h
 
 CannotBeAttackedDefinition.h
 
 CanPowerJumpDefinition.h
 
 Color2Definition.h
 
 ColorDefinition.h
 
 DamageCondition.h
 
 DashDefinition.h
 
 DefaultLookAngleDefinition.h
 
 DimensionBoundDefinition.h
 
 DyeableDefinition.h
 
 DynamicAmbientSound.h
 
 DynamicJumpControlDescription.h
 
 EntityArmorEquipmentSlotMappingDefinition.h
 
 EquipItemDefinition.h
 
 EquipItemDefinitionVersioning.h
 
 EquipmentTableDefinition.h
 
 ExhaustionDefinition.h
 
 FamilyTypeDefinition.h
 
 FireImmuneDefinition.h
 
 FloatsInLiquidDefinition.h
 
 FlyingSpeedDefinition.h
 
 FrictionModifierDefinition.h
 
 GenericMoveControlDescription.h
 
 GlideMoveControlDescription.h
 
 GroundOffsetDefinition.h
 
 GroupSizeDefinition.h
 
 HeartbeatDefinition.h
 
 HurtOnConditionDefinition.h
 
 IgnoreCannotBeAttackedDefinition.h
 
 IsBabyDefinition.h
 
 IsChargedDefinition.h
 
 IsChestedDefinition.h
 
 IsHiddenWhenInvisibleDefinition.h
 
 IsIgnitedDefinition.h
 
 IsIllagerCaptainDefinition.h
 
 IsPregnantDefinition.h
 
 IsSaddledDefinition.h
 
 IsShakingDefinition.h
 
 IsShearedDefinition.h
 
 IsStackableDefinition.h
 
 IsStunnedDefinition.h
 
 IsTamedDefinition.h
 
 ItemControlDefinition.h
 
 JumpControlDescription.h
 
 LookedAtDefinition.h
 
 LootTableDefinition.h
 
 MarkVariantDefinition.h
 
 MobEffectChangeDescription.h
 
 MobEffectImmunityDefinition.h
 
 MoveControlBasicDescription.h
 
 MoveControlDescription.h
 
 MoveControlDolphinDescription.h
 
 MoveControlFlyDescription.h
 
 MoveControlHoverDescription.h
 
 MoveControlSkipDescription.h
 
 MoveControlSwayDescription.h
 
 MovementSoundDistanceOffsetDefinition.h
 
 NavigationClimbDescription.h
 
 NavigationDescription.h
 
 NavigationFloatDescription.h
 
 NavigationFlyDescription.h
 
 NavigationGenericDescription.h
 
 NavigationHoverDescription.h
 
 NavigationSwimDescription.h
 
 NavigationWalkDescription.h
 
 OnDeathDefinition.h
 
 OnFriendlyAngerDefinition.h
 
 OnHurtByPlayerDefinition.h
 
 OnHurtDefinition.h
 
 OnIgniteDefinition.h
 
 OnStartLandingDefinition.h
 
 OnStartTakeoffDefinition.h
 
 OnTargetAcquiredDefinition.h
 
 OnTargetEscapeDefinition.h
 
 OnWakeWithOwnerDefinition.h
 
 OutOfControlDefinition.h
 
 PeekDefinition.h
 
 PersistentDescription.h
 
 PhysicsDefinition.h
 
 PreferredPathDescription.h
 
 PushThroughDefinition.h
 
 RaidTriggerDefinition.h
 
 RailMovementDefinition.h
 
 ReflectProjectileDefinition.h
 
 RendersWhenInvisibleDefinition.h
 
 ScaleDefinition.h
 
 SetActorFlagDefinition.h
 
 SetTargetMode.h
 
 SkinIDDefinition.h
 
 SlimeMoveControlDescription.h
 
 SoundVolumeDefinition.h
 
 StrengthDescription.h
 
 TargetNearbyDefinition.h
 
 TrailDescription.h
 
 TransientDefinition.h
 
 VariableMaxAutoStepDefinition.h
 
 VariantDefinition.h
 
 VibrationDamperDefinition.h
 
 WalkAnimationSpeedDefinition.h
 
 WantsJockeyDefinition.h
 
 WASDControlledDefinition.h