LeviLamina
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definitions Directory Reference

Directories

 
dash_action

Files

 
ActorLocationOffsetSchema.h
 
AdmireItemDefinition.h
 
AgeableDefinition.h
 
AmbientSoundIntervalDefinition.h
 
AmphibiousMoveControlDescription.h
 
AttackCooldownDefinition.h
 
AttackDescription.h
 
BlockClimberDefinition.h
 
BlockSet.h
 
BossDefinition.h
 
BreedableDefinition.h
 
BreedableType.h
 
CanJoinRaidDefinition.h
 
CannotBeAttackedDefinition.h
 
Color2Definition.h
 
ColorDefinition.h
 
DamageCondition.h
 
DashActionDefinition.h
 
DefaultLookAngleDefinition.h
 
DenySameParentsVariantData.h
 
DimensionBoundDefinition.h
 
DyeableDefinition.h
 
DynamicAmbientSound.h
 
DynamicJumpControlDescription.h
 
EntityArmorEquipmentSlotMappingDefinition.h
 
EnvironmentRequirement.h
 
EquipItemDefinition.h
 
EquipItemDefinitionVersioning.h
 
EquipmentTableDefinition.h
 
ExhaustionDefinition.h
 
FamilyTypeDefinition.h
 
FloatsInLiquidDefinition.h
 
FlyingSpeedDefinition.h
 
FreeCameraControlledDefinition.h
 
FrictionModifierDefinition.h
 
GenericMoveControlDescription.h
 
GlideMoveControlDescription.h
 
GroundOffsetDefinition.h
 
GroupSizeDefinition.h
 
HeartbeatDefinition.h
 
HurtOnConditionDefinition.h
 
IgnoreCannotBeAttackedDefinition.h
 
IsCollidableDefinition.h
 
ItemControlDefinition.h
 
JumpControlDescription.h
 
LeashableToDefinition.h
 
LookedAtDefinition.h
 
LootTableDefinition.h
 
MarkVariantDefinition.h
 
MobEffectChangeDescription.h
 
MobEffectImmunityDefinition.h
 
MoveControlBasicDescription.h
 
MoveControlDescription.h
 
MoveControlDolphinDescription.h
 
MoveControlFlyDescription.h
 
MoveControlHoverDescription.h
 
MoveControlSkipDescription.h
 
MoveControlSwayDescription.h
 
MovementSoundDistanceOffsetDefinition.h
 
MutationFactorData.h
 
MutationStrategy.h
 
NavigationClimbDescription.h
 
NavigationDescription.h
 
NavigationFloatDescription.h
 
NavigationFlyDescription.h
 
NavigationGenericDescription.h
 
NavigationHoverDescription.h
 
NavigationSwimDescription.h
 
NavigationWalkDescription.h
 
OnDeathDefinition.h
 
OnFriendlyAngerDefinition.h
 
OnHurtByPlayerDefinition.h
 
OnHurtDefinition.h
 
OnIgniteDefinition.h
 
OnStartLandingDefinition.h
 
OnStartTakeoffDefinition.h
 
OnTargetAcquiredDefinition.h
 
OnTargetEscapeDefinition.h
 
OnWakeWithOwnerDefinition.h
 
OutOfControlDefinition.h
 
PeekDefinition.h
 
PersistentDescription.h
 
PhysicsDefinition.h
 
PreferredPathDescription.h
 
PropertyGeneticData.h
 
PropertyGeneticDataSchema.h
 
PushThroughDefinition.h
 
RaidTriggerDefinition.h
 
RailMovementDefinition.h
 
ReflectProjectileDefinition.h
 
ScaleDefinition.h
 
SetTargetMode.h
 
SkinIDDefinition.h
 
SlimeMoveControlDescription.h
 
SoundVolumeDefinition.h
 
StrengthDescription.h
 
TargetNearbyDefinition.h
 
TimerDefinition.h
 
TradeResupplyDescription.h
 
TrailDescription.h
 
TransientDefinition.h
 
TrustDescription.h
 
TrustingDefinition.h
 
UnderWaterMountBreathingDefinition.h
 
VariableMaxAutoStepDefinition.h
 
VariantDefinition.h
 
VerticalMovementActionDefinition.h
 
VibrationDamperDefinition.h
 
VibrationListenerDefinition.h
 
WalkAnimationSpeedDefinition.h
 
WantsJockeyDefinition.h
 
WaterMovementDescription.h
 
WeightChoiceEntry.h