LeviLamina
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BreakBlockDefinition Class Reference
+ Inheritance diagram for BreakBlockDefinition:

Public Member Functions

BreakBlockDefinitionoperator= (BreakBlockDefinition const &)
 
 BreakBlockDefinition (BreakBlockDefinition const &)
 
virtual void load (::Json::Value value, ::BehaviorFactory const &factory)
 
MCAPI void $load (::Json::Value value, ::BehaviorFactory const &factory)
 
virtual ::std::unique_ptr<::BehaviorNodecreateNode (::Actor &owner, ::BehaviorFactory const &factory, ::BehaviorNode *parent, ::BehaviorData *data) const
 
MCAPI ::std::unique_ptr<::BehaviorNode$createNode (::Actor &owner, ::BehaviorFactory const &factory, ::BehaviorNode *parent, ::BehaviorData *data) const
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

Public Attributes

::ll::UntypedStorage< 4, 12 > mUnk23a542
 
::ll::UntypedStorage< 8, 32 > mUnk120a08
 
::ll::UntypedStorage< 4, 4 > mUnk15c1e8
 
::ll::UntypedStorage< 8, 32 > mUnk7832bb
 
::ll::UntypedStorage< 8, 32 > mUnkdacf89
 
::ll::UntypedStorage< 8, 16 > mUnk91fff8
 

Member Function Documentation

◆ load()

virtual void BreakBlockDefinition::load ( ::Json::Value value,
::BehaviorFactory const & factory )
virtual

Reimplemented from BehaviorDefinition.

◆ $load()

MCAPI void BreakBlockDefinition::$load ( ::Json::Value value,
::BehaviorFactory const & factory )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

static MCAPI void ** BreakBlockDefinition::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $createNode()

MCAPI ::std::unique_ptr<::BehaviorNode > BehaviorDefinition::$createNode ( ::Actor & owner,
::BehaviorFactory const & factory,
::BehaviorNode * parent,
::BehaviorData * data ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: